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PyFlyt -- UAV Simulation Environments for Reinforcement Learning Research

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arxiv 2304.01305 v1 pith:7H6B3I6H submitted 2023-04-03 cs.RO

PyFlyt -- UAV Simulation Environments for Reinforcement Learning Research

classification cs.RO
keywords pyflytuavsagentsalgorithmschallengeeffectivenesslearningplatform
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Unmanned aerial vehicles (UAVs) have numerous applications, but their efficient and optimal flight can be a challenge. Reinforcement Learning (RL) has emerged as a promising approach to address this challenge, yet there is no standardized library for testing and benchmarking RL algorithms on UAVs. In this paper, we introduce PyFlyt, a platform built on the Bullet physics engine with native Gymnasium API support. PyFlyt provides modular implementations of simple components, such as motors and lifting surfaces, allowing for the implementation of UAVs of arbitrary configurations. Additionally, PyFlyt includes various task definitions and multiple reward function settings for each vehicle type. We demonstrate the effectiveness of PyFlyt by training various RL agents for two UAV models: quadrotor and fixed-wing. Our findings highlight the effectiveness of RL in UAV control and planning, and further show that it is possible to train agents in sparse reward settings for UAVs. PyFlyt fills a gap in existing literature by providing a flexible and standardised platform for testing RL algorithms on UAVs. We believe that this will inspire more standardised research in this direction.

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Cited by 2 Pith papers

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  1. Co-Design of Aeroelastic Systems with Deep Reinforcement Learning

    eess.SY 2026-07 conditional novelty 5.0

    A model-free RL co-design loop jointly optimizes wing design and flight control; on a simulated flexible glider it selects a small, low-aspect-ratio wing for thermal soaring.

  2. Gymnasium: A Standard Interface for Reinforcement Learning Environments

    cs.LG 2024-07 accept novelty 5.0

    Gymnasium establishes a standardized API for RL environments to improve interoperability, reproducibility, and ease of development in reinforcement learning.