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"Other-Play" for Zero-Shot Coordination

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arxiv 2003.02979 v3 pith:7MOJUUED submitted 2020-03-06 cs.AI

classification cs.AI
keywords agentscoordinationnovelproblemzero-shotgamehigherlearning
verification ladder T0 review T1 audit T2 compute T3 formal
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We consider the problem of zero-shot coordination - constructing AI agents that can coordinate with novel partners they have not seen before (e.g. humans). Standard Multi-Agent Reinforcement Learning (MARL) methods typically focus on the self-play (SP) setting where agents construct strategies by playing the game with themselves repeatedly. Unfortunately, applying SP naively to the zero-shot coordination problem can produce agents that establish highly specialized conventions that do not carry over to novel partners they have not been trained with. We introduce a novel learning algorithm called other-play (OP), that enhances self-play by looking for more robust strategies, exploiting the presence of known symmetries in the underlying problem. We characterize OP theoretically as well as experimentally. We study the cooperative card game Hanabi and show that OP agents achieve higher scores when paired with independently trained agents. In preliminary results we also show that our OP agents obtains higher average scores when paired with human players, compared to state-of-the-art SP agents.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 33 citations worldwide. Full citation record

  1. Ad-Hoc Human-AI Coordination Challenge

    cs.AI 2025-06 conditional novelty 6.0 of 10

    AH2AC2 provides an open, reproducible Hanabi benchmark for human-AI ad-hoc coordination, with withheld proxy agents and baselines showing a large gap to human-level play.

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