Pith. sign in

REVIEW

An Initial Exploration: Learning to Generate Realistic Audio for Silent Video

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2308.12408 v1 pith:7S2PFSVM submitted 2023-08-23 cs.SD cs.CVeess.AS

classification cs.SDcs.CVeess.AS
keywords audiorealisticvideogeneratearchitecturesconditionedcontextfoley
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves, broken glass) in time with video as it is playing to generate captivating audio tracks. In this work, we aim to develop a deep-learning based framework that does much the same - observes video in it's natural sequence and generates realistic audio to accompany it. Notably, we have reason to believe this is achievable due to advancements in realistic audio generation techniques conditioned on other inputs (e.g., Wavenet conditioned on text). We explore several different model architectures to accomplish this task that process both previously-generated audio and video context. These include deep-fusion CNN, dilated Wavenet CNN with visual context, and transformer-based architectures. We find that the transformer-based architecture yields the most promising results, matching low-frequencies to visual patterns effectively, but failing to generate more nuanced waveforms.

Discussion (0). Continue with ORCID to comment.

Pith tools