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Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images
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In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS
Forward citations
Cited by 4 Pith papers
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4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans
A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.
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You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes
YOGO reformulates stochastic 3D Gaussian Splatting into a deterministic budget-aware system and supplies an ultra-dense dataset to enforce physical fidelity over viewpoint interpolation.
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VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal
VEIGAR is a pipeline for 3D object removal in Gaussian Splatting that uses deep stereo depth projection and a scale-invariant depth loss to achieve faster training and comparable quality to prior state-of-the-art.
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Depth Estimators Are Implicit Neural Fields for 3D Scene Geometry Inpainting and Reconstruction
NDF treats a fixed-image depth estimator as an implicit field and optimizes it on observed depth at test time, improving inpainting accuracy and cross-view consistency.
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