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Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images

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arxiv 2311.13398 v3 pith:7TBQZNNF submitted 2023-11-22 cs.CV cs.GR

classification cs.CVcs.GR
keywords imagesdepthgaussianmethodsplattinggeometrynumberoptimization
verification ladder T0 review T1 audit T2 compute T3 formal

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In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS

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Forward citations

Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  2. You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    YOGO reformulates stochastic 3D Gaussian Splatting into a deterministic budget-aware system and supplies an ultra-dense dataset to enforce physical fidelity over viewpoint interpolation.

  3. RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering

    cs.CV 2025-01 conditional novelty 6.0 of 10

    RDG-GS combines refined monocular depth priors, a relative depth similarity loss, and adaptive point densification to improve sparse-view 3D Gaussian Splatting rendering.

  4. 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A 4D Gaussian Splatting method with uncertainty-weighted diffusion and depth-smoothness regularization plus dynamic-region densification improves reconstruction and novel-view synthesis on casually recorded monocular videos.

  5. VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal

    cs.GR 2025-06 conditional novelty 5.0 of 10

    VEIGAR is a pipeline for 3D object removal in Gaussian Splatting that uses deep stereo depth projection and a scale-invariant depth loss to achieve faster training and comparable quality to prior state-of-the-art.

  6. FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency

    cs.CV 2025-01 conditional novelty 5.0 of 10

    FatesGS combines local monocular depth ranking, depth smoothing, and multi-view feature alignment in a 2D Gaussian splatting pipeline to obtain accurate surface meshes from only three views without dataset-scale pre-training.

  7. Puzzle Similarity: A Perceptually-guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions

    cs.CV 2024-11 conditional novelty 5.0 of 10

    Puzzle Similarity detects artifacts in novel views of 3D scenes by max-pooling feature similarity against training views, and it outperforms prior quality metrics in correlating with human artifact segmentations.

  8. Depth Estimators Are Implicit Neural Fields for 3D Scene Geometry Inpainting and Reconstruction

    cs.CV 2026-07 conditional novelty 4.0 of 10

    NDF treats a fixed-image depth estimator as an implicit field and optimizes it on observed depth at test time, improving inpainting accuracy and cross-view consistency.

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