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Measuring the Size of Large No-Limit Poker Games

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arxiv 1302.7008 v2 pith:ADS5MQ7C submitted 2013-02-27 cs.GT

classification cs.GT
keywords gamespokergameno-limitnumberactionssizealgorithm
verification ladder T0 review T1 audit T2 compute T3 formal
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In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal actions over all decision points. These numbers are either known or estimated for a wide range of classic games such as chess and checkers. In the stochastic and imperfect information game of poker, these sizes are easily computed in "limit" games which restrict the players' available actions, but until now had only been estimated for the more complicated "no-limit" variants. In this paper, we describe a simple algorithm for quickly computing the size of two-player no-limit poker games, provide an implementation of this algorithm, and present for the first time precise counts of the number of game states, information sets, actions and terminal nodes in the no-limit poker games played in the Annual Computer Poker Competition.

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  1. AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

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    Combining AIVAT variance reduction with anytime-valid confidence sequences lets poker agent evaluations stop at a median 74x fewer hands at plus or minus 1 BB, with exact finite-sample certification currently limited ...

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