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Text2Tex: Text-driven Texture Synthesis via Diffusion Models

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arxiv 2303.11396 v1 pith:B4DL6UAQ submitted 2023-03-20 cs.CV

classification cs.CV
keywords viewgenerationmethodpartialtexturesdepth-awarediffusioninpainting
verification ladder T0 review T1 audit T2 compute T3 formal

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We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial textures for the corresponding regions. Furthermore, we propose an automatic view sequence generation scheme to determine the next best view for updating the partial texture. Extensive experiments demonstrate that our method significantly outperforms the existing text-driven approaches and GAN-based methods.

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Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting

    cs.CV 2024-11 conditional novelty 7.0 of 10

    TexGaussian predicts PBR material maps directly in 3D space via octree-anchored 3D Gaussian splatting and regression, achieving roughly 20 second inference with improved multi-view consistency over diffusion-based tex...

  2. MARBLE: Material Recomposition and Blending in CLIP-Space

    cs.CV 2025-06 conditional novelty 6.0 of 10

    MARBLE performs material blending and parametric material-attribute control by manipulating CLIP image embeddings and injecting them into a specific U-Net block of a pre-trained diffusion model.

  3. MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A two-stage diffusion transformer pipeline generates multi-view-consistent, relightable PBR material maps for 3D meshes, reporting state-of-the-art FID/KID scores on 70 Objaverse models and higher user-study ratings t...

  4. CFSynthesis: Controllable and Free-view 3D Human Video Synthesis

    cs.CV 2024-12 conditional novelty 6.0 of 10

    CFSynthesis generates free-view human videos from one reference image by conditioning a diffusion model on a textured SMPL body model and separately encoded foreground and background.

  5. InsTex: Indoor Scenes Stylized Texture Synthesis

    cs.CV 2025-01 conditional novelty 5.0 of 10

    InsTex generates style-consistent textures for indoor 3D scenes using a coarse-to-fine diffusion pipeline with global image guidance, reporting faster and higher-scoring results than four baselines.

  6. DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes

    cs.CV 2025-01 conditional novelty 4.0 of 10

    DoubleDiffusion combines DiffusionNet's heat-diffusion feature propagation with a standard denoising diffusion loop to generate per-vertex RGB textures directly on 3D meshes.

  7. Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions

    cs.CV 2025-04 conditional novelty 3.0 of 10

    A comprehensive survey that unifies generative AI techniques for character animation across facial, gesture, motion, and 3D asset generation, with a shared taxonomy and resource list.

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