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Honest signaling in zero-sum games is hard, and lying is even harder

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arxiv 1510.04991 v3 pith:BNO434IY submitted 2015-10-16 cs.GT cs.DS

classification cs.GTcs.DS
keywords schemefindingproveevenfocsmodelnp-hardoptimal
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We prove that, assuming the exponential time hypothesis, finding an \epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and resolves an open question of [Dughmi, FOCS'14]. We also prove that finding a multiplicative approximation is NP-hard. We also introduce a new model where a dishonest signaler may publicly commit to use one scheme, but post signals according to a different scheme. For this model, we prove that even finding a (1-2^{-n})-approximately optimal scheme is NP-hard.

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  1. Persuading Voters: It's Easy to Whisper, It's Hard to Speak Loud

    cs.GT 2019-08 accept novelty 7.0 of 10

    Efficient algorithms exist for optimal private Bayesian persuasion of voters under k-voting and plurality rules, but optimal public persuasion is NP-hard to approximate by any factor.

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