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AutoPhase: Juggling HLS Phase Orderings in Random Forests with Deep Reinforcement Learning

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arxiv 2003.00671 v2 pith:BQVX54QI submitted 2020-03-02 cs.DC cs.LGcs.PL

classification cs.DCcs.LGcs.PL
keywords autophasedeeplearningperformanceproblemreinforcementcompilerphase-ordering
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The performance of the code a compiler generates depends on the order in which it applies the optimization passes. Choosing a good order--often referred to as the phase-ordering problem, is an NP-hard problem. As a result, existing solutions rely on a variety of heuristics. In this paper, we evaluate a new technique to address the phase-ordering problem: deep reinforcement learning. To this end, we implement AutoPhase: a framework that takes a program and uses deep reinforcement learning to find a sequence of compilation passes that minimizes its execution time. Without loss of generality, we construct this framework in the context of the LLVM compiler toolchain and target high-level synthesis programs. We use random forests to quantify the correlation between the effectiveness of a given pass and the program's features. This helps us reduce the search space by avoiding phase orderings that are unlikely to improve the performance of a given program. We compare the performance of AutoPhase to state-of-the-art algorithms that address the phase-ordering problem. In our evaluation, we show that AutoPhase improves circuit performance by 28% when compared to using the -O3 compiler flag, and achieves competitive results compared to the state-of-the-art solutions, while requiring fewer samples. Furthermore, unlike existing state-of-the-art solutions, our deep reinforcement learning solution shows promising result in generalizing to real benchmarks and 12,874 different randomly generated programs, after training on a hundred randomly generated programs.

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  1. Pearl: Automatic Code Optimization Using Deep Reinforcement Learning

    cs.PL 2025-06 conditional novelty 6.0 of 10

    An RL agent with a graph neural network learns loop nest optimizations for the Tiramisu compiler and generalizes to unseen benchmarks, reporting 2.02x and 3.36x geometric mean speedups over Tiramisu and Pluto.

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