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CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion

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arxiv 2603.29452 v3 pith:C3JM7Z2K submitted 2026-03-31 cs.RO

CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion

classification cs.RO
keywords humanoidrecurrentcrefcross-modaldepthfusionlocomotionterrain
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Stable traversal over geometrically complex terrain increasingly requires exteroceptive perception, yet prior perceptive humanoid locomotion methods often remain tied to explicit geometric abstractions, either by mediating control through robot-centric 2.5D terrain representations or by shaping depth learning with auxiliary geometry-related targets. While effective, these approaches introduce additional map-construction procedures or multi-stage skill-transfer processes beyond direct depth-to-control learning. We propose CReF (Cross-modal and Recurrent Fusion), a single-stage depth-conditioned humanoid locomotion framework that learns locomotion-relevant features directly from raw forward-facing depth without explicit geometric intermediates. CReF couples proprioception and depth tokens through proprioception-queried cross-modal attention, fuses the resulting representation with a gated residual fusion block, and performs temporal integration with a Gated Recurrent Unit (GRU) regulated by a highway-style output gate for state-dependent blending of recurrent and feedforward features. To further improve terrain interaction, we introduce a terrain-aware foothold placement reward that extracts supportable foothold candidates from foot-end point-cloud samples and rewards touchdown locations that lie close to the nearest supportable candidate. Experiments in simulation and on a physical humanoid demonstrate robust traversal over diverse terrains and effective zero-shot transfer to real-world scenes containing handrails, hollow pallet assemblies, severe reflective interference, and visually cluttered outdoor surroundings.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion

    cs.RO 2026-06 unverdicted novelty 6.0

    TAGA learns terrain-aware active gaze behaviors for humanoid robots via RL alone, enabling generalizable locomotion with 1.2m real-world gap traversal.

  2. PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball

    cs.RO 2026-07 conditional novelty 5.0

    Link-CBF training with masked onboard depth lets a humanoid dodge whole-body contact near oracle rates in sim and on 95% of real throws, while stronger Joint-CBF needs better ball observability.