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arxiv: 1905.04154 · v2 · pith:C4PT5JOQnew · submitted 2019-05-10 · 💻 cs.GT · cs.SY· eess.SY

Markov perfect equilibria in non-stationary mean-field games

classification 💻 cs.GT cs.SYeess.SY
keywords populationstategamesplayeralgorithmcomputeconsiderdynamic
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In this paper, we consider both finite and infinite horizon discounted dynamic mean-field games where there is a large population of homogeneous players sequentially making strategic decisions and each player is affected by other players through an aggregate population state. Each player has a private type that only she observes. Such games have been studied in the literature under simplifying assumption that population state dynamics are stationary. In this paper, we consider non-stationary population state dynamics and present a novel backward recursive algorithm to compute Markov perfect equilibrium (MPE) that depend on both, a player's private type, and current (dynamic) population state. Using this algorithm, we study a security problem in cyberphysical system where infected nodes put negative externality on the system, and each node makes a decision to get vaccinated. We numerically compute MPE of the game.

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