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arxiv: 2412.15400 · v1 · pith:C6NCUT5Bnew · submitted 2024-12-19 · 💻 cs.CV

SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction

classification 💻 cs.CV
keywords gaussianreconstructionsplattingsurfacemethodsfunctiongeometryimages
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Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to reconstruct high-quality surfaces from only sparse view input images using Gaussian splatting. In this paper, we propose a novel method called SolidGS to address this problem. We observed that the reconstructed geometry can be severely inconsistent across multi-views, due to the property of Gaussian function in geometry rendering. This motivates us to consolidate all Gaussians by adopting a more solid kernel function, which effectively improves the surface reconstruction quality. With the additional help of geometrical regularization and monocular normal estimation, our method achieves superior performance on the sparse view surface reconstruction than all the Gaussian splatting methods and neural field methods on the widely used DTU, Tanks-and-Temples, and LLFF datasets.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering

    cs.GR 2026-05 unverdicted novelty 6.0

    DP-GES augments Gaussian-enhanced surfels with semi-transparent boundaries and uses depth peeling for per-pixel ordering to enable sort-free rendering with correct transmittance and reduced artifacts.