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TUVF: Learning Generalizable Texture UV Radiance Fields

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arxiv 2305.03040 v3 pith:CE2F4NL4 submitted 2023-05-04 cs.CV

classification cs.CV
keywords textureradianceshapeshapesspacetexturestuvfcategory
verification ladder T0 review T1 audit T2 compute T3 formal
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Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing. Project Page: https://www.anjiecheng.me/TUVF

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SeqTex: Generate Mesh Textures in Video Sequence

    cs.CV 2025-07 conditional novelty 6.0 of 10

    SeqTex adapts a pretrained video diffusion model to directly generate complete UV texture maps by jointly predicting four multi-view images and the UV map as a five-frame sequence.

  2. FlexPainter: Flexible and Multi-View Consistent Texture Generation

    cs.GR 2025-06 conditional novelty 6.0 of 10

    FlexPainter combines multi-view grid generation, UV-space view synchronization with a learned weighting network, and multi-modal embedding control to generate consistent, high-resolution textures from text and image prompts.

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