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Paper Citation Record · LEDGER

From Virtual Games to Real-World Play

As of 13 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 7 inbound Pith citation observations for arXiv:2506.18901.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.18901 v1

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 7 of 7 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-12T06:34:41.77262+00:00

measured 7 of 7 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-03T16:11:17.088093Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-16T17:02:34.134356Z

Reference resolution

0 of 0 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation 442791f7-992f-4b38-8b47-ddae0489c3ab · inbound

Training Agents Inside of Scalable World Models cites this paper.

Training Agents Inside of Scalable World Models From Virtual Games to Real-World Play

Reference 10

Resolution
verified exact
arxiv_id, observed 2026-05-15T02:05:52.485096Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-05-15T02:05:52.431747Z digest=sha256:17770c1f6d87ffeb1145aeb849b788c0ad4dcce7363346c2cda3769d09be5396

Observation 9e8e35ca-c700-4e5b-b300-28dc55e18b6c · inbound

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling cites this paper.

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling From Virtual Games to Real-World Play

Reference 60

Resolution
verified exact
arxiv_id, observed 2026-05-15T14:29:56.437440Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-05-15T14:29:56.348733Z digest=sha256:6679028fb45a4ee15ba9016758624c5d3139c7cd1a30e3fe0069bb0b93d44193

Observation 43e291bb-6410-4a0c-ab58-e0a95f983cbb · inbound

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling cites this paper.

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling From Virtual Games to Real-World Play

Reference 60

Resolution
unresolved
no resolver link, observed 2026-08-03T16:11:17.088093Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T16:11:17.088093Z digest=sha256:7ec807d929778facc5886576debb1db88a40273acb7dfc52ac2fabd86a572563

Observation 817f94ae-ee7b-4355-9735-04fa75e00f35 · inbound

CustomX: Unified Character, Action, and Scene Customization in Video World Models cites this paper.

CustomX: Unified Character, Action, and Scene Customization in Video World Models From Virtual Games to Real-World Play

Reference 73

Resolution
unresolved
no resolver link, observed 2026-08-03T15:28:58.234257Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T15:28:58.234257Z digest=sha256:989a251cb3b83b724088b0003d45c5de34a80e741fc1415e4cde2cb81abaee4c

Observation 8a8e04ed-9938-4a42-b4b3-dc0b1a4007b9 · inbound

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos cites this paper.

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos From Virtual Games to Real-World Play

Reference 85

Resolution
verified exact
arxiv_id, observed 2026-05-16T17:02:34.137518Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-05-16T17:02:33.997887Z digest=sha256:e955891330161bca975a9d78b6b1a6ede5abe63d007cdf96f23826c03c8ee9cf

Observation b394eb6b-656c-41ec-8078-5ab1b6eab0fc · inbound

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation cites this paper.

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation From Virtual Games to Real-World Play

Reference 42

Resolution
metadata mismatch
arxiv_id, observed 2026-05-10T11:35:19.120862Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-05-10T04:49:44.525757Z digest=sha256:cab1a75ae3ace1edba980e39aadaf9b9fa14216bc95e29386380338d2454eda2

Observation c7e27bc1-e479-4685-8cca-1d649ffd8342 · inbound

From Pixels to States: Rethinking Interactive World Models as Game Engines cites this paper.

From Pixels to States: Rethinking Interactive World Models as Game Engines From Virtual Games to Real-World Play

Reference 64

Resolution
unresolved
no resolver link, observed 2026-08-02T02:52:17.084430Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:17.084430Z digest=sha256:7446a2db05d44c196bdcb4b8f7d410202ea8aaf3646d7f577b7463c1d0d06826