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Vox-E: Text-guided Voxel Editing of 3D Objects
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Large scale text-guided diffusion models have garnered significant attention due to their ability to synthesize diverse images that convey complex visual concepts. This generative power has more recently been leveraged to perform text-to-3D synthesis. In this work, we present a technique that harnesses the power of latent diffusion models for editing existing 3D objects. Our method takes oriented 2D images of a 3D object as input and learns a grid-based volumetric representation of it. To guide the volumetric representation to conform to a target text prompt, we follow unconditional text-to-3D methods and optimize a Score Distillation Sampling (SDS) loss. However, we observe that combining this diffusion-guided loss with an image-based regularization loss that encourages the representation not to deviate too strongly from the input object is challenging, as it requires achieving two conflicting goals while viewing only structure-and-appearance coupled 2D projections. Thus, we introduce a novel volumetric regularization loss that operates directly in 3D space, utilizing the explicit nature of our 3D representation to enforce correlation between the global structure of the original and edited object. Furthermore, we present a technique that optimizes cross-attention volumetric grids to refine the spatial extent of the edits. Extensive experiments and comparisons demonstrate the effectiveness of our approach in creating a myriad of edits which cannot be achieved by prior works.
Forward citations
Cited by 3 Pith papers
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Beyond Prompts: Unconditional 3D Inversion for Out-of-Distribution Shapes
Text-to-3D models lose prompt sensitivity for out-of-distribution shapes due to sink traps but retain geometric diversity via unconditional priors, enabling a decoupled inversion method for robust editing.
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Beyond Prompts: Unconditional 3D Inversion for Out-of-Distribution Shapes
Empty-prompt (unconditional) inversion into a native text-to-3D model avoids "sink traps" and reconstructs and edits out-of-distribution 3D shapes more faithfully than text-guided inversion.
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Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data
BVE framework enables text-guided 3D editing beyond voxel limits by combining self-constructed data, lightweight semantic injection, and annotation-free masking to preserve local invariance.
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