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GS-IR: 3D Gaussian Splatting for Inverse Rendering

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arxiv 2311.16473 v3 pith:CMJAFTLK submitted 2023-11-26 cs.CV

classification cs.CV
keywords renderingnovelgs-irinversemappingsplattingsynthesisview
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF), which suffer from low expressive power and high computational complexity, we extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges, our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MRD: Using Physically Based Differentiable Rendering to Probe Vision Models for 3D Scene Understanding

    cs.CV 2025-12 conditional novelty 6.0 of 10

    MRD finds physically different 3D scenes that reproduce a target model activation, revealing which shape and material properties vision models are sensitive to.

  2. UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Jointly predicting albedo and relit appearance with one video-diffusion pass improves relighting fidelity and generalization over two-stage inverse-plus-forward pipelines.

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