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Exploring Gaze Behavior to Assess Performance in Digital Game-Based Learning Systems

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arxiv 1811.00981 v1 pith:CW56Q5GT submitted 2018-11-02 cs.HC

Exploring Gaze Behavior to Assess Performance in Digital Game-Based Learning Systems

classification cs.HC
keywords performancedigitalmetriceye-trackinggame-basedlearningsystemstraditional
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from military to medical applications, these systems continue to rely on traditional measures of explicit interactions to gauge player performance which can be subject to guessing and other factors unrelated to actual performance. This study presents a novel implicit eye-tracking based metric for digital game-based learning environments. The proposed metric introduces a weighted eye-tracking measure of traditional in-game scoring to consider the mental schema of a player's decision making. In order to validate the efficacy of this metric, we conducted an experiment with 25 participants playing a game designed to evaluate Chinese cultural competency and communication. This experiment showed strong correlation between the novel eye-tracking performance metric and traditional measures of in-game performance.

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