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DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations

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arxiv 2303.09806 v4 pith:D355KTIK submitted 2023-03-17 cs.RO

classification cs.RO
keywords graspingdexteroushand-objectroboticfeaturegeometrichandslearning
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Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to reduce sample complexity due to the high dimensional action space with dexterous grasping. However, less attention has been paid to hand-object interaction representations for high-level generalization. In this paper, we propose a novel geometric and spatial hand-object interaction representation, named DexRep, to capture dynamic object shape features and the spatial relations between hands and objects during grasping. DexRep comprises Occupancy Feature for rough shapes within sensing range by moving hands, Surface Feature for changing hand-object surface distances, and Local-Geo Feature for local geometric surface features most related to potential contacts. Based on the new representation, we propose a dexterous deep reinforcement learning method to learn a generalizable grasping policy DexRepNet. Experimental results show that our method outperforms baselines using existing representations for robotic grasping dramatically both in grasp success rate and convergence speed. It achieves a 93% grasping success rate on seen objects and higher than 80% grasping success rates on diverse objects of unseen categories in both simulation and real-world experiments.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Hands

    cs.RO 2024-11 conditional novelty 7.0 of 10

    A dexterous robot hand learns to grasp novel objects from color images alone, trained purely in simulation, and demonstrates competitive real-world performance versus depth-camera policies.

  2. Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A two-stage diffusion framework that learns task-aware contact maps from initial and goal scene point clouds generates human grasps that avoid collisions and complete Placing, Stacking, and Shelving tasks.

  3. SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis

    cs.CV 2024-12 conditional novelty 6.0 of 10

    SyncDiff synthesizes multi-body human-object interaction motions with one diffusion model plus explicit synchronization and frequency decomposition, improving contact and action-quality metrics over prior methods on f...

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