Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-15T16:38:32.978586Z
Paper Citation Record · LEDGER
As of 18 August 2026, this Paper Citation Record lists 40 of 40 outbound references and 0 inbound Pith citation observations for arXiv:2509.03030.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-15T16:38:32.978586Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
40 of 40 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 1ec1ba86-a4af-453a-9b15-f214bdfe06fb · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Multi-agent systems: A survey,
Reference 1
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 987f944a-6e6f-42b5-9754-72f97f215eab · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Flocking for multi-agent dynamic systems: Algorithms and theory,
Reference 2
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 233fee0a-9807-4f42-8edc-44b7f5d3a242 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Emergent behavior in flocks,
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 201cb459-857d-4629-a17e-8f89d242d9d9 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Application of multi- agent systems in traffic and transportation,
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation e2cf963e-2a89-4fac-b151-0c44a3bbd298 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning A survey on aerial swarm robotics,
Reference 5
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 7f01d84d-06d6-42c9-87cf-e4a8a55aaeff · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Multi-agent actor-critic for mixed cooperative-competitive environments,
Reference 6
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 435b6328-e272-48ba-8c0a-eb172e5bdd3d · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Monotonic value function factorisation for deep multi-agent reinforcement learning,
Reference 7
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 1f7f8a3d-14ab-4631-a123-b7fd7f0cf084 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Mean field games,
Reference 8
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation c11c0ba5-90de-46c7-a7c2-5ad5e42e0fc3 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Large-population cost- coupled lqg problems with nonuniform agents: individual-mass behavior and decentralized ε-nash equilibria,
Reference 9
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 3a95b0ab-6eb1-4deb-b741-268013389a21 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Carmona and F
Reference 10
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 4dfbe4e6-cc04-462c-9779-4908e7ab291f · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Bensoussan, J
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 310eaab3-d30c-407e-8ea9-86e368b581f3 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Efficient ridesharing order dispatching with mean field multi-agent reinforcement learning,
Reference 12
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 9f9102a1-6dec-4340-8951-e489c2bc7bd6 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Learning mean-field games,
Reference 13
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation d400de0e-eee9-46fe-b81a-2bbc2f7cfe63 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Approximately solving mean field games via entropy-regularized deep reinforcement learning,
Reference 14
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation e9e27898-0cf2-4f0d-8452-2c8a775d3c72 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Q-learning in regularized mean-field games,
Reference 15
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 00ad712a-4880-4d58-8011-52b86aa777f3 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Iterative solution of games by fictitious play,
Reference 16
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 529ac6f3-403b-4a88-8cf3-e016c3735c71 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Brown’s original fictitious play,
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 3c334c90-7280-4629-9e0b-2e0f908a661d · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Learning in mean field games: the fictitious play,
Reference 18
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 622090f4-49c9-456b-82d8-033d6cb142ae · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Finite mean field games: fictitious play and convergence to a first order continuous mean field game,
Reference 19
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation e278b5f9-d856-46b0-993e-39eecd09f08e · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Fictitious play for mean field games: Continuous time analysis and applications,
Reference 20
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 598eb8ae-f40c-4c95-a373-923bc753bdb0 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Scalable deep rein- forcement learning algorithms for mean field games,
Reference 21
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 78691f11-f9f9-4b3d-8986-1af9b608b9a0 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Learning in anonymous nonatomic games with applications to first-order mean field games
Reference 22
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 9f29739b-88eb-4af8-9a1d-29de427dc6ca · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Hadikhanloo, Learning in mean field games
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation e4148aeb-8995-4d98-92cc-d359609e938e · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Scaling mean field games by online mirror descent,
Reference 24
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 9280284e-de17-4273-a538-30c0eb1b95f2 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Munchausen reinforcement learning,
Reference 25
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 8b5f7984-5bc2-4ce7-9e5a-ca6645728216 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Learning in Mean Field Games: A Survey
Reference 26
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 29a3d99e-8b22-496b-90c5-d934a7bf4674 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Cardaliaguet, F
Reference 27
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation aa717685-7522-4400-b16e-9317d325ada3 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Generalization in mean field games by learning master policies,
Reference 28
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation c9151804-421f-4a6f-8d98-d4acac624266 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learning
Reference 29
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 218abebd-1d25-47ef-a164-5c22edcbed13 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Computing approximate equilibria in sequential adversarial games by exploitability descent,
Reference 30
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation a4aa5809-99f9-4186-9fa5-da09ef358077 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Leverage the average: an analysis of kl regularization in reinforcement learning,
Reference 31
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 1a685fed-3b6f-411f-8cdf-6d1271ba6704 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Human-level control through deep reinforcement learning,
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 412a88bf-3e9c-4c31-b144-30b849934a8b · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Prioritized Experience Replay
Reference 33
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 759c6b9b-f900-4013-bbad-cd036e62c8c6 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Overcoming catastrophic forgetting in neural networks,
Reference 34
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 88100299-774f-47ab-93f8-50a15718cdaf · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Mean field games with common noise,
Reference 35
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation bb4c30b8-c5e7-4989-9635-bf16f2ea5a52 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Training Larger Networks for Deep Reinforcement Learning
Reference 36
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 93a6989a-cec1-4ee2-92da-d8e40595e8b5 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint
Reference 37
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 84fc1f63-73ea-4269-96d0-fad270f257e1 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Control of McKean– Vlasov dynamics versus mean field games,
Reference 38
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 7e53002c-cff0-401b-8747-ab404dde84a0 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning Linear- quadratic mean field games,
Reference 39
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
Observation 2cff5988-d999-40f8-985e-5f210bce5c86 · outbound
Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning This set comprises 10 distributions originating from fixed points, 10 following Gaussian distributions, and 10 distributed across random points
Reference 40
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.
No inbound Pith citation observations are available.