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Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learning

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arxiv 2403.03552 v1 pith:F5YQUPED submitted 2024-03-06 cs.GT cs.LGcs.MAcs.SYeess.SY

classification cs.GTcs.LGcs.MAcs.SYeess.SY
keywords learningnashalgorithmdeepdescentequilibriumgamesmfgs
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Mean Field Games (MFGs) have the ability to handle large-scale multi-agent systems, but learning Nash equilibria in MFGs remains a challenging task. In this paper, we propose a deep reinforcement learning (DRL) algorithm that achieves population-dependent Nash equilibrium without the need for averaging or sampling from history, inspired by Munchausen RL and Online Mirror Descent. Through the design of an additional inner-loop replay buffer, the agents can effectively learn to achieve Nash equilibrium from any distribution, mitigating catastrophic forgetting. The resulting policy can be applied to various initial distributions. Numerical experiments on four canonical examples demonstrate our algorithm has better convergence properties than SOTA algorithms, in particular a DRL version of Fictitious Play for population-dependent policies.

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  1. Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning

    cs.LG 2025-09 conditional novelty 6.0 of 10

    Master OMD is a population-aware online mirror descent algorithm that learns master policies for finite-horizon mean-field games with unknown initial distributions and common noise, with favorable numerical results.

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