REVIEW 5 major objections 5 minor 3 cited by
PhysAnimator: Physics-Guided Generative Cartoon Animation
T0 review · 5 major / 5 minor · reviewed 2026-08-10 · deepseek-v4-flash
Pith's one-line read One anime still can become a physics-driven animation without hand-drawn in-betweens.
desk verdict Solid pipeline, unverified physics-guidance claim, and thin evaluation; worth reviewing but needs real revisions. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing mechanism is an image-space deformable-body simulator on a 2D conforming-Delaunay triangulation of the segmented anime object. The Fixed Corotated energy density resists stretching and volume change and returns the mesh toward its rest shape, external forces come from user-drawn energy strokes and rigging points, and semi-implicit Euler integration advances the mesh; each triangle's deformation map then defines a pixel displacement, producing the optical flow sequence. The other half of the mechanism is the texture-agnostic sketch: the extracted sketch is forward-warped by the flow with weights proportional to displacement magnitude, and a video diffusion model with a sketch-conditioned control module renders the final frames. The sketch is what lets the simulation's precise motion reach a generative renderer without forcing the renderer to reproduce warped textures or fill occlusion holes itself.
What would settle it
Run PhysAnimator on a set of anime stills and measure the optical flow of the output videos against the simulated flow sequence that warped the sketches; large or growing mean endpoint error would show the diffusion renderer overriding the physics. A second check is an ablation that feeds the same sketch-conditioned diffusion model sketches warped by smooth random flows; if viewers cannot distinguish those videos from the simulated ones, the simulation is not carrying the perceived motion.
Extended reading notes
Core claim
The central claim is that physics-based deformable-body simulation can serve as the motion backbone for generative anime animation. The simulated deformation map is converted into pixelwise optical flow, the flow warps a sketch instead of the textured image, and a video diffusion model conditioned on the warped sketch fills in shading, texture, and occluded regions. Because the sketch is texture-agnostic, small segmentation errors and boundary artifacts are smoothed away before generation, and because the control signal comes from simulation, the motion keeps a geometric consistency that purely data-driven flow predictors lack. The paper also claims that simulated motion alone looks too rigid by anime standards, so an optional data-driven cartoon interpolation stage regenerates in-between frames from selected keyframes and adds expressive, deliberately non-physical dynamics; in the paper's user study, 70.4% of participants preferred this enhanced version. Experiments on a twenty-image anime test set report the method leading on most automatic video-quality metrics and winning pairwise user preference against four image-to-video baselines.
Load-bearing premise
The 'physics-guided' claim rests on the assumption that the sketch-guided video diffusion model follows the warped sketch closely enough for the simulated motion to survive in the final video, yet the paper never quantitatively compares simulated flow with the flow of the generated frames.
Editorial extensions
If this is right
- A single illustration plus a few energy strokes can produce wind-driven hair, clothing, and plant motion without layered image files or hand-drawn in-betweens.
- Because the control signal is simulated optical flow, the generated motion stays geometrically consistent and avoids the whole-image shifts that trajectory-control baselines sometimes produce.
- Warping a sketch instead of the textured image makes the pipeline tolerant to imperfect segmentation, since the diffusion renderer can refine a blurred or incomplete sketch.
- The optional keyframe-interpolation stage lets artists trade a small drop in automatic fidelity scores for more exaggerated, anime-like motion, which users preferred 70.4% of the time in the paper's study.
- Material stiffness and force settings give animators continuous control between rigid and soft behavior, and simulated collisions allow multi-object scenes to respond to each other.
Reading between the lines
- A natural falsification check the paper leaves open: compare the optical flow of generated videos with the simulated flow; if the diffusion renderer often overrides the sketch, the physics guides the pipeline but not reliably the output.
- The texture-agnostic sketch control should transfer to other flat-art styles such as comics, watercolor, or line art whenever a sketch extractor exists, so the method is not inherently limited to anime.
- Because the simulation is planar image-space, it gives stylized 2D deformation rather than true cloth or hair physics; adding layered depth or a 3D proxy would likely improve occlusion and collision behavior.
- A testable extension is to measure how much user effort, in strokes and rigging points, is needed to achieve a target motion and whether adjusted stiffness parameters produce perceptibly different motion styles for non-expert viewers.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes PhysAnimator, a framework that generates anime-style animation from a single illustration by combining image-space deformable-body physics simulation with a sketch-guided video diffusion model. The pipeline segments a target object, builds a 2D triangular mesh, simulates dynamics with a Fixed Corotated constitutive model, extracts per-pixel optical flow, warps an extracted sketch, and renders frames with a ControlNet-conditioned latent video diffusion model. An optional ToonCrafter-based interpolation stage adds extra stylized dynamics. The paper claims to outperform existing image-to-video and motion-control baselines, based on VideoScore metrics, FID, qualitative comparisons, and a user study.
Significance. If the central claim is validated, the framework would be a practically useful authoring tool for cartoon animation, combining the controllability of physics simulation with the appearance synthesis of diffusion models. The physics component is standard and correctly formulated, and the approach is not circular: the simulation is independent of the learned generative models. The paper also offers user controls (energy strokes and rigging points) and presents qualitative demos. However, the current evaluation does not directly demonstrate that the simulated motion survives the generative rendering pipeline, and several quantitative claims are not supported by the reported numbers. The contribution is potentially significant, but the evidence in this version is insufficient.
major comments (5)
- [§3.3, Eq. (8), and §4 'Complementary Dynamics'] The central 'physics-guided' claim requires that the motion in the final video is the motion produced by the deformable-body simulation. The paper never quantitatively compares the simulated optical flow F0→t with the optical flow of the generated video. Instead, the sketch input is Gaussian-blurred and the ControlNet is allowed to 'refine' the sketches, and the optional ToonCrafter stage explicitly adds 'non-physical' dynamics with a control scale of only 0.1. I ask for a direct flow-to-flow evaluation (e.g., compute optical flow of the generated frames with RAFT and report EPE or warping error against F0→t) and an ablation measuring flow fidelity with and without the sketch ControlNet and with and without ToonCrafter. Without such evidence, the physical plausibility of the output is an assumption rather than a demonstrated property.
- [§4.1, Table 1 and §5] The claim that the method 'outperforms existing video diffusion methods' is not supported by the reported numbers. The FID of PhysAnimator is 90.4, substantially worse than Cinemo's 49.5, and the dynamic-degree score (2.48) is lower than DragAnything (2.97), DynamiCrafter (2.53), and Motion-I2V (2.66). The explanations that Cinemo produces static videos and that other methods' high dynamics come from distortion are plausible but are not quantified. Please report metrics that directly measure physics fidelity or motion consistency, and provide significance tests or confidence intervals over the 200 videos per method. The wording 'outperforms' should be softened unless supported by additional evidence.
- [§4.1, Table 2 and Appendix E] The user study is reported only as preference percentages, with no participant count, no number of trials per participant, and no significance tests or confidence intervals. The ablation study in Appendix E reports a 70.4% preference for the dynamics-enhancement module without any statistical grounding. Without these details, the 'consistently outperforms' conclusion from the user study is not statistically supported. Please provide the full protocol, participant numbers, and appropriate significance testing.
- [§4, 'Baseline'] For the trajectory-based baselines Motion-I2V and DragAnything, the paper states that 'we extract trajectories from our animated results and use them as input for these methods.' This protocol makes the comparison depend on the authors' own pipeline: if the extracted trajectories are noisy, unrepresentative, or contain artifacts from the PhysAnimator rendering, the baselines are systematically disadvantaged. Please specify the trajectory extraction procedure, report what happens with user-specified trajectories, or otherwise justify that this protocol is fair to both categories of baselines.
- [Appendix C] The sentence 'We will carefully add these details to our revised appendix' indicates that training details are currently missing. The manuscript does not state the exact training steps, dataset splits, or precise integration of the LVCD and ToonCrafter ControlNets. This prevents reproducibility of the trained components. Please include the complete training and inference configuration in the final version.
minor comments (5)
- [§2.1 and §4.1] The model name 'Cinemo' is misspelled as 'Cinema' in two places; please correct these typos.
- [Appendix A, Eq. (12)] The phrase 'The internal force fir the fintpxq' should read 'The internal force fintpxq is derived as' or similar.
- [§3.1] The deformation gradient is denoted F, which later conflicts with the use of F0→t for optical flow fields. Consider renaming one of these symbols to avoid ambiguity.
- [Abstract] 'physically plausible meanwhile anime-stylized' is grammatically awkward; consider 'physically plausible yet anime-stylized'.
- [References] Reference [44] is listed as 'Physics-Based Simulation' without a complete author list or year; please provide the full citation.
Circularity Check
No circular derivation: the physics simulation, sketch warping, and diffusion rendering form an open pipeline whose output is not definitionally tied to its inputs.
full rationale
The derivation chain is modular and not self-referential. The optical flow F0→t is obtained by solving Eq. (6) with the Fixed Corotated energy of Eq. (7) on a 2D mesh, with user energy strokes and rigging as external inputs; none of these parameters are fitted to the test set or to the final video. The sketch sequence in Eq. (8) is a forward warp of S0 by the simulated flow, which is an independent transformation, and the sketch-guided ControlNet is trained on an external Sakuga-42M subset rather than on the test images. The optional ToonCrafter stage explicitly adds non-physical dynamics at control scale 0.1, which weakens the 'physics-guided' claim empirically but is not a circularity: the final video is not defined as the simulation output, nor is the simulation defined in terms of the final video. Self-citations such as VideoPhy, PhysGaussian, and PhysMotion appear as related-work references and are not load-bearing for the derivation. The evaluation protocol that feeds trajectories extracted from the authors' own results into Motion-I2V and DragAnything is a fairness concern, but it does not make the method's output equivalent to its inputs by construction. Missing verification of flow preservation through diffusion is a correctness or evidence gap, not a circularity. Appendix C's deferred training details are an incompleteness, not a circular step.
Assumptions & free parameters
free parameters (4)
- Simulation timestep dt =
0.001
- Keyframe gap n (ToonCrafter) =
15
- ControlNet scale for ToonCrafter =
0.1
- Training data dynamics-score range =
0.05 to 0.7
assumptions (4)
- standard math Standard continuum mechanics and FEM discretization (Newton's law, deformation gradient, Fixed Corotated energy)
- domain assumption The object of interest can be represented as a 2D triangulated deformable body in image space
- domain assumption The extracted sketch is a faithful texture-agnostic representation that, when warped, can be re-rendered by the diffusion model
- domain assumption The sketch-guided video diffusion model generalizes to unseen anime illustrations and preserves the control signal
Cite this review
Pith. "Pith review of PhysAnimator: Physics-Guided Generative Cartoon Animation." pith.science (2026). https://pith.science/paper/D5YXX2DZ
@misc{pith2026250116550,
author = {Pith},
title = {Pith review of: PhysAnimator: Physics-Guided Generative Cartoon Animation},
year = {2026},
howpublished = {\url{https://pith.science/paper/D5YXX2DZ}},
note = {Machine review of arXiv:2501.16550}
}
read the original abstract
Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime illustrations. Our method seamlessly integrates physics-based simulations with data-driven generative models to produce dynamic and visually compelling animations. To capture the fluidity and exaggeration characteristic of anime, we perform image-space deformable body simulations on extracted mesh geometries. We enhance artistic control by introducing customizable energy strokes and incorporating rigging point support, enabling the creation of tailored animation effects such as wind interactions. Finally, we extract and warp sketches from the simulation sequence, generating a texture-agnostic representation, and employ a sketch-guided video diffusion model to synthesize high-quality animation frames. The resulting animations exhibit temporal consistency and visual plausibility, demonstrating the effectiveness of our method in creating dynamic anime-style animations. See our project page for more demos: https://xpandora.github.io/PhysAnimator/
Figures
Figures from the paper (8 more)
Forward citations
Cited by 3 Pith papers
-
VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models
VideoREPA adds a token-relation distillation loss that aligns a text-to-video diffusion model's internal features with VideoMAEv2, boosting physical commonsense scores on VideoPhy and VideoPhy2.
-
Generative Physical AI in Vision: A Survey
A structured review that categorizes physics-aware generative models in vision into explicit-simulation and implicit-learning families and proposes six integration paradigms.
-
RoboScape: Physics-informed Embodied World Model
RoboScape jointly learns RGB video, depth, and keypoint-token consistency in one autoregressive world model, improving video quality, geometry, action control, synthetic-data policy training, and policy evaluation for...
Reference graph
Works this paper leans on
-
[65]
Physmotion: Physics- grounded dynamics from a single image
Xiyang Tan, Ying Jiang, Xuan Li, Zeshun Zong, Tianyi Xie, Yin Yang, and Chenfanfu Jiang. Physmotion: Physics- grounded dynamics from a single image. arXiv preprint arXiv:2411.17189, 2024. 2
arXiv 2024
-
[1]
Videophy: Evaluating phys- ical commonsense for video generation
Hritik Bansal, Zongyu Lin, Tianyi Xie, Zeshun Zong, Michal Yarom, Yonatan Bitton, Chenfanfu Jiang, Yizhou Sun, Kai- Wei Chang, and Aditya Grover. Videophy: Evaluating phys- ical commonsense for video generation. arXiv:2406.03520,
-
[2]
De- formable object animation using reduced optimal control
Jernej Barbi ˇc, Marco da Silva, and Jovan Popovi ´c. De- formable object animation using reduced optimal control. In ACM SIGGRAPH 2009 papers, pages 1–9. 2009. 3
2009
-
[3]
Stable video diffusion: Scaling latent video diffusion models to large datasets
Andreas Blattmann, Tim Dockhorn, Sumith Kulal, Daniel Mendelevitch, Maciej Kilian, Dominik Lorenz, Yam Levi, Zion English, Vikram V oleti, Adam Letts, et al. Stable video diffusion: Scaling latent video diffusion models to large datasets. arXiv:2311.15127, 2023. 2
arXiv 2023
-
[4]
Align your latents: High-resolution video synthesis with la- tent diffusion models
Andreas Blattmann, Robin Rombach, Huan Ling, Tim Dock- horn, Seung Wook Kim, Sanja Fidler, and Karsten Kreis. Align your latents: High-resolution video synthesis with la- tent diffusion models. In Proceedings of the IEEE/CVF Con- ference on Computer Vision and Pattern Recognition, pages 22563–22575, 2023. 2
2023
-
[5]
Stable- video: Text-driven consistency-aware diffusion video edit- ing
Wenhao Chai, Xun Guo, Gaoang Wang, and Yan Lu. Stable- video: Text-driven consistency-aware diffusion video edit- ing. In Proceedings of the IEEE/CVF International Confer- ence on Computer Vision, pages 23040–23050, 2023. 6
2023
-
[6]
Learning to generate line drawings that convey geometry and semantics
Caroline Chan, Fredo Durand, and Phillip Isola. Learning to generate line drawings that convey geometry and semantics
-
[7]
Control-a-video: Controllable text-to-video generation with diffusion models
Weifeng Chen, Yatai Ji, Jie Wu, Hefeng Wu, Pan Xie, Jiashi Li, Xin Xia, Xuefeng Xiao, and Liang Lin. Control-a-video: Controllable text-to-video generation with diffusion models. arXiv:2305.13840, 2023. 2
arXiv 2023
Show all 89 references
-
[8]
Seine: Short-to-long video diffu- sion model for generative transition and prediction
Xinyuan Chen, Yaohui Wang, Lingjun Zhang, Shaobin Zhuang, Xin Ma, Jiashuo Yu, Yali Wang, Dahua Lin, Yu Qiao, and Ziwei Liu. Seine: Short-to-long video diffu- sion model for generative transition and prediction. In The Twelfth International Conference on Learning Representa- ti...
2023
-
[9]
V3d: Video diffusion models are effective 3d generators
Zilong Chen, Yikai Wang, Feng Wang, Zhengyi Wang, and Huaping Liu. V3d: Video diffusion models are effective 3d generators. arXiv:2403.06738, 2024. 2
2024 arXiv
-
[10]
Deformable objects alive! ACM Transactions on Graphics (TOG), 31(4):1–9, 2012
Stelian Coros, Sebastian Martin, Bernhard Thomaszewski, Christian Schumacher, Robert Sumner, and Markus Gross. Deformable objects alive! ACM Transactions on Graphics (TOG), 31(4):1–9, 2012. 3
2012
-
[11]
Diffusion models beat gans on image synthesis
Prafulla Dhariwal and Alexander Nichol. Diffusion models beat gans on image synthesis. Advances in neural informa- tion processing systems, 34:8780–8794, 2021. 2
2021
-
[12]
Structure and content-guided video synthesis with diffusion models
Patrick Esser, Johnathan Chiu, Parmida Atighehchian, Jonathan Granskog, and Anastasis Germanidis. Structure and content-guided video synthesis with diffusion models. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 7346–7356, 2023. 2
2023
-
[13]
Breath- ing life into sketches using text-to-video priors
Rinon Gal, Yael Vinker, Yuval Alaluf, Amit Bermano, Daniel Cohen-Or, Ariel Shamir, and Gal Chechik. Breath- ing life into sketches using text-to-video priors. In Proceed- ings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 4325–4336, 2024. 2
2024
-
[14]
Preserve your own correlation: A noise prior for video diffusion models
Songwei Ge, Seungjun Nah, Guilin Liu, Tyler Poon, Andrew Tao, Bryan Catanzaro, David Jacobs, Jia-Bin Huang, Ming- Yu Liu, and Yogesh Balaji. Preserve your own correlation: A noise prior for video diffusion models. In Proceedings of the IEEE/CVF International Conference on Comp...
2023
-
[15]
Tokenflow: Consistent diffusion features for consistent video editing
Michal Geyer, Omer Bar-Tal, Shai Bagon, and Tali Dekel. Tokenflow: Consistent diffusion features for consistent video editing. arxiv:2307.10373, 2023. 7
2023 arXiv
-
[16]
Elemental Magic, Volume 2: The Technique of Special Effects Animation
Joseph Gilland. Elemental Magic, Volume 2: The Technique of Special Effects Animation. Routledge, 2012. 3, 5
2012
-
[17]
Videoswap: Customized video subject swapping with interactive semantic point cor- respondence
Yuchao Gu, Yipin Zhou, Bichen Wu, Licheng Yu, Jia-Wei Liu, Rui Zhao, Jay Zhangjie Wu, David Junhao Zhang, Mike Zheng Shou, and Kevin Tang. Videoswap: Customized video subject swapping with interactive semantic point cor- respondence. In Proceedings of the IEEE/CVF Conference o...
2024
-
[18]
Sparsectrl: Adding sparse controls to text-to-video diffusion models
Yuwei Guo, Ceyuan Yang, Anyi Rao, Maneesh Agrawala, Dahua Lin, and Bo Dai. Sparsectrl: Adding sparse controls to text-to-video diffusion models. In European Conference on Computer Vision, pages 330–348. Springer, 2025. 2, 3
2025
-
[19]
Vfusion3d: Learning scalable 3d generative models from video diffusion models
Junlin Han, Filippos Kokkinos, and Philip Torr. Vfusion3d: Learning scalable 3d generative models from video diffusion models. In European Conference on Computer Vision, pages 333–350. Springer, 2025. 2
2025
-
[20]
Videoscore: Building automatic metrics to simulate fine-grained human feedback for video genera- tion
Xuan He, Dongfu Jiang, Ge Zhang, Max Ku, Achint Soni, Sherman Siu, Haonan Chen, Abhranil Chandra, Ziyan Jiang, Aaran Arulraj, et al. Videoscore: Building automatic metrics to simulate fine-grained human feedback for video genera- tion. arXiv:2406.15252, 2024. 2, 6, 8, 16, 17
2024 arXiv
-
[21]
Latent video diffusion models for high-fidelity long video generation
Yingqing He, Tianyu Yang, Yong Zhang, Ying Shan, and Qifeng Chen. Latent video diffusion models for high-fidelity long video generation. arXiv:2211.13221, 2022. 2
2022 arXiv
-
[22]
Animate-a-story: Storytelling with retrieval-augmented video generation
Yingqing He, Menghan Xia, Haoxin Chen, Xiaodong Cun, Yuan Gong, Jinbo Xing, Yong Zhang, Xintao Wang, Chao Weng, Ying Shan, et al. Animate-a-story: Storytelling with retrieval-augmented video generation. arXiv:2307.06940,
-
[23]
Gans trained by a two time-scale update rule converge to a local nash equilib- rium
Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochreiter. Gans trained by a two time-scale update rule converge to a local nash equilib- rium. Advances in neural information processing systems , 30, 2017. 6
2017
-
[24]
Video dif- fusion models
Jonathan Ho, Tim Salimans, Alexey Gritsenko, William Chan, Mohammad Norouzi, and David J Fleet. Video dif- fusion models. Advances in Neural Information Processing Systems, 35:8633–8646, 2022. 2
2022
-
[25]
Lrm: Large reconstruction model for single image to 3d
Yicong Hong, Kai Zhang, Jiuxiang Gu, Sai Bi, Yang Zhou, Difan Liu, Feng Liu, Kalyan Sunkavalli, Trung Bui, and Hao 9 Tan. Lrm: Large reconstruction model for single image to 3d. arXiv:2311.04400, 2023. 4
2023 arXiv
-
[26]
Taichi: a language for high-performance computation on spatially sparse data structures
Yuanming Hu, Tzu-Mao Li, Luke Anderson, Jonathan Ragan-Kelley, and Fr ´edo Durand. Taichi: a language for high-performance computation on spatially sparse data structures. ACM Transactions on Graphics (TOG) , 38(6): 201, 2019. 6
2019
-
[27]
Lvcd: Reference-based lineart video colorization with diffusion models
Zhitong Huang, Mohan Zhang, and Jing Liao. Lvcd: Reference-based lineart video colorization with diffusion models. arXiv:2409.12960, 2024. 6, 14
2024 arXiv
-
[28]
Video interpolation with diffu- sion models
Siddhant Jain, Daniel Watson, Eric Tabellion, Ben Poole, Janne Kontkanen, et al. Video interpolation with diffu- sion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 7341– 7351, 2024. 2
2024
-
[29]
Vmc: Video motion customization using temporal attention adap- tion for text-to-video diffusion models
Hyeonho Jeong, Geon Yeong Park, and Jong Chul Ye. Vmc: Video motion customization using temporal attention adap- tion for text-to-video diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 9212–9221, 2024. 2, 3
2024
-
[30]
Handpainter-3d sketching in vr with hand-based physical proxy
Ying Jiang, Congyi Zhang, Hongbo Fu, Alberto Cannav `o, Fabrizio Lamberti, Henry YK Lau, and Wenping Wang. Handpainter-3d sketching in vr with hand-based physical proxy. In Proceedings of the 2021 CHI conference on hu- man factors in computing systems, pages 1–13, 2021. 2
2021
-
[31]
Region-aware color smudging
Ying Jiang, Pengfei Xu, Congyi Zhang, Hongbo Fu, Henry Lau, and Wenping Wang. Region-aware color smudging. IEEE Transactions on Visualization and Computer Graph- ics, 2024. 2
2024
-
[32]
Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality
Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, et al. Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality. In ACM SIG- GRAPH 2024 Conference Papers, pages 1–1, 2024. 3
2024
-
[33]
Dynamic sprites: artistic authoring of inter- active animations
Ben Jones, Jovan Popovic, James McCann, Wilmot Li, and Adam Bargteil. Dynamic sprites: artistic authoring of inter- active animations. Computer Animation and Virtual Worlds, 26(2):97–108, 2015. 3
2015
-
[34]
Example-based plastic deformation of rigid bodies
Ben Jones, Nils Thuerey, Tamar Shinar, and Adam W Bargteil. Example-based plastic deformation of rigid bodies. ACM Transactions on Graphics (TOG), 35(4):1–11, 2016. 3
2016
-
[35]
Motion amplifiers: sketching dy- namic illustrations using the principles of 2d animation
Rubaiat Habib Kazi, Tovi Grossman, Nobuyuki Umetani, and George Fitzmaurice. Motion amplifiers: sketching dy- namic illustrations using the principles of 2d animation. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pages 4599–4609, 2016. 2, 3, 5
2016
-
[36]
Auto-encoding variational bayes
Diederik P Kingma. Auto-encoding variational bayes. arXiv:1312.6114, 2013. 3
2013 arXiv
-
[37]
Segment any- thing
Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer White- head, Alexander C Berg, Wan-Yen Lo, et al. Segment any- thing. In Proceedings of the IEEE/CVF International Con- ference on Computer Vision, pages 4015–4026, 2023. 5
2023
-
[38]
Style transfer by relaxed optimal transport and self-similarity
Nicholas Kolkin, Jason Salavon, and Gregory Shakhnarovich. Style transfer by relaxed optimal transport and self-similarity. In Proceedings of the IEEE/CVF con- ference on computer vision and pattern recognition , pages 10051–10060, 2019. 7
2019
-
[39]
Anyv2v: A tuning-free framework for any video-to- video editing tasks
Max Ku, Cong Wei, Weiming Ren, Harry Yang, and Wenhu Chen. Anyv2v: A tuning-free framework for any video-to- video editing tasks. arXiv:2403.14468, 2024. 2
2024 arXiv
-
[40]
Vivid-1-to-3: Novel view synthesis with video diffusion models
Jeong-gi Kwak, Erqun Dong, Yuhe Jin, Hanseok Ko, Shweta Mahajan, and Kwang Moo Yi. Vivid-1-to-3: Novel view synthesis with video diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 6775–6785, 2024. 2
2024
-
[41]
Two algorithms for constructing a delaunay triangulation
Der-Tsai Lee and Bruce J Schachter. Two algorithms for constructing a delaunay triangulation. International Journal of Computer & Information Sciences, 9(3):219–242, 1980. 5
1980
-
[42]
Video diffusion models are strong video inpainter
Minhyeok Lee, Suhwan Cho, Chajin Shin, Jungho Lee, Sunghun Yang, and Sangyoun Lee. Video diffusion models are strong video inpainter. arXiv:2408.11402, 2024. 2
2024 arXiv
-
[43]
Differential diffusion: Giving each pixel its strength
Eran Levin and Ohad Fried. Differential diffusion: Giving each pixel its strength. arXiv:2306.00950, 2023. 8
2023 arXiv
-
[44]
Physics- Based Simulation
Minchen Li, Chenfanfu Jiang, and Zhaofeng Luo. Physics- Based Simulation. 2024. 4
2024
-
[45]
Animate your motion: Turning still images into dynamic videos
Mingxiao Li, Bo Wan, Marie-Francine Moens, and Tinne Tuytelaars. Animate your motion: Turning still images into dynamic videos. arXiv:2403.10179, 2024. 3
2024 arXiv
-
[46]
Generative image dynamics
Zhengqi Li, Richard Tucker, Noah Snavely, and Aleksander Holynski. Generative image dynamics. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 24142–24153, 2024. 3, 5
2024
-
[47]
Re- conx: Reconstruct any scene from sparse views with video diffusion model
Fangfu Liu, Wenqiang Sun, Hanyang Wang, Yikai Wang, Haowen Sun, Junliang Ye, Jun Zhang, and Yueqi Duan. Re- conx: Reconstruct any scene from sparse views with video diffusion model. arXiv:2408.16767, 2024. 2
2024 arXiv
-
[48]
Riganything: Template-free autoregressive rigging for diverse 3d assets
Isabella Liu, Zhan Xu, Wang Yifan, Hao Tan, Zexiang Xu, Xiaolong Wang, Hao Su, and Zifan Shi. Riganything: Template-free autoregressive rigging for diverse 3d assets. arXiv preprint arXiv:2502.09615, 2025. 2
2025
-
[49]
Physgen: Rigid-body physics-grounded image- to-video generation
Shaowei Liu, Zhongzheng Ren, Saurabh Gupta, and Shen- long Wang. Physgen: Rigid-body physics-grounded image- to-video generation. In European Conference on Computer Vision, pages 360–378. Springer, 2025. 3
2025
-
[50]
A layered authoring tool for stylized 3d animations
Jiaju Ma, Li-Yi Wei, and Rubaiat Habib Kazi. A layered authoring tool for stylized 3d animations. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, pages 1–14, 2022. 3
2022
-
[51]
Cinemo: Consis- tent and controllable image animation with motion diffusion models
Xin Ma, Yaohui Wang, Gengyu Jia, Xinyuan Chen, Yuan- Fang Li, Cunjian Chen, and Yu Qiao. Cinemo: Consis- tent and controllable image animation with motion diffusion models. arXiv:2407.15642, 2024. 2, 6, 7, 8, 14, 15, 16, 17
2024 arXiv
-
[52]
Digital character animation 3
George Maestri. Digital character animation 3. New Riders,
-
[53]
Towards world simulator: Crafting phys- ical commonsense-based benchmark for video generation
Fanqing Meng, Jiaqi Liao, Xinyu Tan, Wenqi Shao, Quan- feng Lu, Kaipeng Zhang, Yu Cheng, Dianqi Li, Yu Qiao, and Ping Luo. Towards world simulator: Crafting phys- ical commonsense-based benchmark for video generation. arXiv:2410.05363, 2024. 3
-
[54]
Softmax splatting for video frame interpolation
Simon Niklaus and Feng Liu. Softmax splatting for video frame interpolation. In Proceedings of the IEEE/CVF con- ference on computer vision and pattern recognition , pages 5437–5446, 2020. 5 10
2020
-
[55]
Mofa-video: Controllable image animation via generative motion field adaptions in frozen image-to-video diffusion model
Muyao Niu, Xiaodong Cun, Xintao Wang, Yong Zhang, Ying Shan, and Yinqiang Zheng. Mofa-video: Controllable image animation via generative motion field adaptions in frozen image-to-video diffusion model. arXiv:2405.20222,
-
[56]
Sakuga-42m dataset: Scaling up cartoon research
Zhenglin Pan, Yu Zhu, and Yuxuan Mu. Sakuga-42m dataset: Scaling up cartoon research. arXiv:2405.07425,
-
[57]
Autocomplete animated sculpting
Mengqi Peng, Li-yi Wei, Rubaiat Habib Kazi, and Vladimir G Kim. Autocomplete animated sculpting. In Pro- ceedings of the 33rd Annual ACM Symposium on User Inter- face Software and Technology, pages 760–777, 2020. 3
2020
-
[58]
Sam 2: Seg- ment anything in images and videos
Nikhila Ravi, Valentin Gabeur, Yuan-Ting Hu, Ronghang Hu, Chaitanya Ryali, Tengyu Ma, Haitham Khedr, Roman R¨adle, Chloe Rolland, Laura Gustafson, et al. Sam 2: Seg- ment anything in images and videos. arXiv:2408.00714,
-
[59]
High-resolution image synthesis with latent diffusion models
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Bj ¨orn Ommer. High-resolution image synthesis with latent diffusion models. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 10684–10695, 2022. 2, 3
2022
-
[60]
Learning tem- porally consistent video depth from video diffusion priors
Jiahao Shao, Yuanbo Yang, Hongyu Zhou, Youmin Zhang, Yujun Shen, Matteo Poggi, and Yiyi Liao. Learning tem- porally consistent video depth from video diffusion priors. arXiv:2406.01493, 2024. 2
2024 arXiv
-
[61]
Motion-i2v: Consistent and controllable image-to-video generation with explicit motion modeling
Xiaoyu Shi, Zhaoyang Huang, Fu-Yun Wang, Weikang Bian, Dasong Li, Yi Zhang, Manyuan Zhang, Ka Chun Cheung, Simon See, Hongwei Qin, et al. Motion-i2v: Consistent and controllable image-to-video generation with explicit motion modeling. In ACM SIGGRAPH 2024 Conference Papers , p...
2024
-
[62]
Make-a-video: Text-to-video generation without text-video data
Uriel Singer, Adam Polyak, Thomas Hayes, Xi Yin, Jie An, Songyang Zhang, Qiyuan Hu, Harry Yang, Oron Ashual, Oran Gafni, et al. Make-a-video: Text-to-video generation without text-video data. arXiv:2209.14792, 2022. 2
2022 arXiv
-
[63]
Energetically consistent invertible elastic- ity
Alexey Stomakhin, Russell Howes, Craig A Schroeder, and Joseph M Teran. Energetically consistent invertible elastic- ity. In Symposium on Computer Animation, 2012. 5, 13
2012
-
[64]
Live sketch: Video-driven dynamic deformation of static drawings
Qingkun Su, Xue Bai, Hongbo Fu, Chiew-Lan Tai, and Jue Wang. Live sketch: Video-driven dynamic deformation of static drawings. In Proceedings of the 2018 chi conference on human factors in computing systems , pages 1–12, 2018. 2
2018
-
[66]
Lgm: Large multi-view gaussian model for high-resolution 3d content creation
Jiaxiang Tang, Zhaoxi Chen, Xiaokang Chen, Tengfei Wang, Gang Zeng, and Ziwei Liu. Lgm: Large multi-view gaussian model for high-resolution 3d content creation. In European Conference on Computer Vision, pages 1–18. Springer, 2025. 4
2025
-
[67]
Sv3d: Novel multi-view syn- thesis and 3d generation from a single image using latent video diffusion
Vikram V oleti, Chun-Han Yao, Mark Boss, Adam Letts, David Pankratz, Dmitry Tochilkin, Christian Laforte, Robin Rombach, and Varun Jampani. Sv3d: Novel multi-view syn- thesis and 3d generation from a single image using latent video diffusion. In European Conference on Computer...
2025
-
[68]
Zero-shot video semantic segmentation based on pre-trained diffusion models
Qian Wang, Abdelrahman Eldesokey, Mohit Mendiratta, Fangneng Zhan, Adam Kortylewski, Christian Theobalt, and Peter Wonka. Zero-shot video semantic segmentation based on pre-trained diffusion models. arXiv:2405.16947, 2024. 2
2024 arXiv
-
[69]
Motionctrl: A unified and flexible motion controller for video generation
Zhouxia Wang, Ziyang Yuan, Xintao Wang, Yaowei Li, Tianshui Chen, Menghan Xia, Ping Luo, and Ying Shan. Motionctrl: A unified and flexible motion controller for video generation. In ACM SIGGRAPH 2024 Conference Pa- pers, pages 1–11, 2024. 3
2024
-
[70]
Dreamvideo: Composing your dream videos with customized subject and motion
Yujie Wei, Shiwei Zhang, Zhiwu Qing, Hangjie Yuan, Zhi- heng Liu, Yu Liu, Yingya Zhang, Jingren Zhou, and Hong- ming Shan. Dreamvideo: Composing your dream videos with customized subject and motion. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recog...
2024
-
[71]
Secondary motion for performed 2d animation
Nora S Willett, Wilmot Li, Jovan Popovic, Floraine Berthouzoz, and Adam Finkelstein. Secondary motion for performed 2d animation. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technol- ogy, pages 97–108, 2017. 3
2017
-
[72]
A mixed-initiative interface for animating static pictures
Nora S Willett, Rubaiat Habib Kazi, Michael Chen, George Fitzmaurice, Adam Finkelstein, and Tovi Grossman. A mixed-initiative interface for animating static pictures. In Proceedings of the 31st annual ACM symposium on user in- terface software and technology, pages 649–661, 2018. 3
2018
-
[73]
Aniclipart: Clipart animation with text-to-video priors
Ronghuan Wu, Wanchao Su, Kede Ma, and Jing Liao. Aniclipart: Clipart animation with text-to-video priors. arXiv:2404.12347, 2024. 2
2024 arXiv
-
[74]
Draganything: Motion control for any- thing using entity representation
Weijia Wu, Zhuang Li, Yuchao Gu, Rui Zhao, Yefei He, David Junhao Zhang, Mike Zheng Shou, Yan Li, Tingting Gao, and Di Zhang. Draganything: Motion control for any- thing using entity representation. In European Conference on Computer Vision, pages 331–348. Springer, 2025. 2, 3...
2025
-
[75]
Physgaussian: Physics- integrated 3d gaussians for generative dynamics
Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang. Physgaussian: Physics- integrated 3d gaussians for generative dynamics. InProceed- ings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 4389–4398, 2024. 3
2024
-
[76]
Au- tocomplete hand-drawn animations
Jun Xing, Li-Yi Wei, Takaaki Shiratori, and Koji Yatani. Au- tocomplete hand-drawn animations. ACM Transactions on Graphics (TOG), 34(6):1–11, 2015. 3
2015
-
[77]
Energy-brushes: Inter- active tools for illustrating stylized elemental dynamics
Jun Xing, Rubaiat Habib Kazi, Tovi Grossman, Li-Yi Wei, Jos Stam, and George Fitzmaurice. Energy-brushes: Inter- active tools for illustrating stylized elemental dynamics. In Proceedings of the 29th Annual Symposium on User Inter- face Software and Technology, pages 755–766, 2...
2016
-
[78]
Tooncrafter: Generative cartoon interpolation
Jinbo Xing, Hanyuan Liu, Menghan Xia, Yong Zhang, Xin- tao Wang, Ying Shan, and Tien-Tsin Wong. Tooncrafter: Generative cartoon interpolation. arXiv:2405.17933, 2024. 2, 3, 6, 8, 14
2024 arXiv
-
[79]
Dynamicrafter: Animating open-domain images with video diffusion priors
Jinbo Xing, Menghan Xia, Yong Zhang, Haoxin Chen, Wangbo Yu, Hanyuan Liu, Gongye Liu, Xintao Wang, Ying Shan, and Tien-Tsin Wong. Dynamicrafter: Animating open-domain images with video diffusion priors. In Eu- 11 ropean Conference on Computer Vision , pages 399–417. Springer, ...
2025
-
[80]
A survey on video diffusion models
Zhen Xing, Qijun Feng, Haoran Chen, Qi Dai, Han Hu, Hang Xu, Zuxuan Wu, and Yu-Gang Jiang. A survey on video diffusion models. ACM Computing Surveys, 2023. 2
2023
-
[81]
Direct-a-video: Customized video generation with user- directed camera movement and object motion
Shiyuan Yang, Liang Hou, Haibin Huang, Chongyang Ma, Pengfei Wan, Di Zhang, Xiaodong Chen, and Jing Liao. Direct-a-video: Customized video generation with user- directed camera movement and object motion. In ACM SIG- GRAPH 2024 Conference Papers, pages 1–12, 2024. 3
2024
-
[82]
Dragnuwa: Fine-grained control in video generation by integrating text, image, and trajectory
Shengming Yin, Chenfei Wu, Jian Liang, Jie Shi, Houqiang Li, Gong Ming, and Nan Duan. Dragnuwa: Fine-grained control in video generation by integrating text, image, and trajectory. arXiv:2308.08089, 2023. 2
2023 arXiv
-
[83]
Complementary dynamics
Jiayi Eris Zhang, Seungbae Bang, David IW Levin, and Alec Jacobson. Complementary dynamics. arXiv:2009.02462,
2009 arXiv
-
[84]
Adding conditional control to text-to-image diffusion models, 2023
Lvmin Zhang, Anyi Rao, and Maneesh Agrawala. Adding conditional control to text-to-image diffusion models, 2023. 3, 5, 14
2023
-
[85]
Physdreamer: Physics-based interac- tion with 3d objects via video generation
Tianyuan Zhang, Hong-Xing Yu, Rundi Wu, Brandon Y Feng, Changxi Zheng, Noah Snavely, Jiajun Wu, and William T Freeman. Physdreamer: Physics-based interac- tion with 3d objects via video generation. In European Con- ference on Computer Vision, pages 388–406. Springer, 2025. 3
2025
-
[86]
Mimicmo- tion: High-quality human motion video generation with confidence-aware pose guidance
Yuang Zhang, Jiaxi Gu, Li-Wen Wang, Han Wang, Junqi Cheng, Yuefeng Zhu, and Fangyuan Zou. Mimicmo- tion: High-quality human motion video generation with confidence-aware pose guidance. arXiv:2406.19680, 2024. 2
2024 arXiv
-
[87]
Tora: Trajectory-oriented diffusion trans- former for video generation
Zhenghao Zhang, Junchao Liao, Menghao Li, Long Qin, and Weizhi Wang. Tora: Trajectory-oriented diffusion trans- former for video generation. arXiv:2407.21705, 2024. 3
2024 arXiv
-
[88]
Trip: Temporal resid- ual learning with image noise prior for image-to-video dif- fusion models
Zhongwei Zhang, Fuchen Long, Yingwei Pan, Zhaofan Qiu, Ting Yao, Yang Cao, and Tao Mei. Trip: Temporal resid- ual learning with image noise prior for image-to-video dif- fusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages...
2024
-
[89]
Clothes sway gently on a line in a light breeze
Rui Zhao, Yuchao Gu, Jay Zhangjie Wu, David Junhao Zhang, Jiawei Liu, Weijia Wu, Jussi Keppo, and Mike Zheng Shou. Motiondirector: Motion customization of text-to- video diffusion models. arXiv:2310.08465, 2023. 3 12 Appendix A. Motion Equation To model the fluidity and exagge...
2023 arXiv
Reviewed August 10, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.