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TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling

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arxiv 2408.01291 v1 pith:D6CJ5ZIQ submitted 2024-08-02 cs.CV

classification cs.CV
keywords texturesamplingcurrentgenerationmulti-viewresamplingtexgenview
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Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampling and resampling framework for texture generation leveraging a pre-trained text-to-image diffusion model. For view consistent sampling, first of all we maintain a texture map in RGB space that is parameterized by the denoising step and updated after each sampling step of the diffusion model to progressively reduce the view discrepancy. An attention-guided multi-view sampling strategy is exploited to broadcast the appearance information across views. To preserve texture details, we develop a noise resampling technique that aids in the estimation of noise, generating inputs for subsequent denoising steps, as directed by the text prompt and current texture map. Through an extensive amount of qualitative and quantitative evaluations, we demonstrate that our proposed method produces significantly better texture quality for diverse 3D objects with a high degree of view consistency and rich appearance details, outperforming current state-of-the-art methods. Furthermore, our proposed texture generation technique can also be applied to texture editing while preserving the original identity. More experimental results are available at https://dong-huo.github.io/TexGen/

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing

    cs.CV 2024-12 conditional novelty 5.0 of 10

    A two-stage, zero-shot diffusion pipeline that textures room-scale meshes with global style consistency and per-instance repainting.

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