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Mip-Splatting: Alias-free 3D Gaussian Splatting
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Recently, 3D Gaussian Splatting has demonstrated impressive novel view synthesis results, reaching high fidelity and efficiency. However, strong artifacts can be observed when changing the sampling rate, \eg, by changing focal length or camera distance. We find that the source for this phenomenon can be attributed to the lack of 3D frequency constraints and the usage of a 2D dilation filter. To address this problem, we introduce a 3D smoothing filter which constrains the size of the 3D Gaussian primitives based on the maximal sampling frequency induced by the input views, eliminating high-frequency artifacts when zooming in. Moreover, replacing 2D dilation with a 2D Mip filter, which simulates a 2D box filter, effectively mitigates aliasing and dilation issues. Our evaluation, including scenarios such a training on single-scale images and testing on multiple scales, validates the effectiveness of our approach.
Forward citations
Cited by 5 Pith papers
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SaRO-GS models dynamic scenes with 4D Gaussians plus a scale-aware residual field and adaptive per-Gaussian optimization, achieving state-of-the-art PSNR at real-time frame rates on D-NeRF and Plenoptic Video datasets.
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An agent-centric reframing of world modeling, replacing physical state prediction with 'information transitions' organized into six proxy functions and three empowerment levels.
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DyGASR reconstructs 3D meshes faster and with less memory by replacing Gaussians with generalized exponential splats, adding SuGaR-style surface alignment, and training at progressively higher resolutions.
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