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Phishing Awareness via Game-Based Learning

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arxiv 2501.12077 v1 pith:DEGNNPWD submitted 2025-01-21 cs.CR

classification cs.CR
keywords phishingawarenessgameattackslearningapplicationsaverageavoid
verification ladder T0 review T1 audit T2 compute T3 formal
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The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This game targets three types of phishing-clone phishing, SMS phishing, and spear phishing-and uses a Large Language Model to generate dialogues and questions dynamically. It also incorporates state randomization and time-limited challenges to enhance the gameplay. We evaluated two groups of participants and found that those who played the game showed, on average, a 24% increase in awareness and a 30% boost in confidence.

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    cs.CL 2025-07 conditional novelty 6.0 of 10

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