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HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior

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arxiv 2404.01053 v2 pith:DLOGOKU7 submitted 2024-04-01 cs.CV

classification cs.CV
keywords gaussianhahahumanmeshapproachavataravatarsdemonstrate
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We present HAHA - a novel approach for animatable human avatar generation from monocular input videos. The proposed method relies on learning the trade-off between the use of Gaussian splatting and a textured mesh for efficient and high fidelity rendering. We demonstrate its efficiency to animate and render full-body human avatars controlled via the SMPL-X parametric model. Our model learns to apply Gaussian splatting only in areas of the SMPL-X mesh where it is necessary, like hair and out-of-mesh clothing. This results in a minimal number of Gaussians being used to represent the full avatar, and reduced rendering artifacts. This allows us to handle the animation of small body parts such as fingers that are traditionally disregarded. We demonstrate the effectiveness of our approach on two open datasets: SnapshotPeople and X-Humans. Our method demonstrates on par reconstruction quality to the state-of-the-art on SnapshotPeople, while using less than a third of Gaussians. HAHA outperforms previous state-of-the-art on novel poses from X-Humans both quantitatively and qualitatively.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A pretrained parametric Gaussian prior with a UV-aligned latent identity map and disentangled multi-head U-Net creates animatable human avatars from monocular video in about 20 minutes per subject.

  2. Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A hybrid representation routes texture-rich flat indoor regions to a textured mesh and keeps Gaussians only for complex geometry, reducing Gaussian counts by 18-50% with roughly comparable rendering quality.

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