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Predicting 4D Hand Trajectory from Monocular Videos

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arxiv 2501.08329 v1 pith:DNTKEGPJ submitted 2025-01-14 cs.CV

classification cs.CV
keywords handmethodsposetrajectoriestrajectoryvideoscoherentframes
verification ladder T0 review T1 audit T2 compute T3 formal
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We present HaPTIC, an approach that infers coherent 4D hand trajectories from monocular videos. Current video-based hand pose reconstruction methods primarily focus on improving frame-wise 3D pose using adjacent frames rather than studying consistent 4D hand trajectories in space. Despite the additional temporal cues, they generally underperform compared to image-based methods due to the scarcity of annotated video data. To address these issues, we repurpose a state-of-the-art image-based transformer to take in multiple frames and directly predict a coherent trajectory. We introduce two types of lightweight attention layers: cross-view self-attention to fuse temporal information, and global cross-attention to bring in larger spatial context. Our method infers 4D hand trajectories similar to the ground truth while maintaining strong 2D reprojection alignment. We apply the method to both egocentric and allocentric videos. It significantly outperforms existing methods in global trajectory accuracy while being comparable to the state-of-the-art in single-image pose estimation. Project website: https://judyye.github.io/haptic-www

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

    cs.CV 2026-02 conditional novelty 6.0 of 10

    A feed-forward diffusion model jointly completes 2D occluded masks and 3D voxel geometry, trained on a new 400K-clip synthetic dataset, reconstructing hand-held objects from monocular video in ~1 minute and outperform...

  2. MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    MEgoHand generates egocentric hand-object interaction motions from an RGB image, a text instruction, and an initial MANO hand pose using VLM-based semantics, monocular depth, and flow matching.

  3. Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction

    cs.CV 2025-11 conditional novelty 5.0 of 10

    A 4D Gaussian-splatting method with separate hand/object/background fields, learned importance and radius parameters, and hand-conditioned object deformation improves dynamic hand-object reconstruction from egocentric video.

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