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Learning to Jump from Pixels
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Today's robotic quadruped systems can robustly walk over a diverse range of rough but continuous terrains, where the terrain elevation varies gradually. Locomotion on discontinuous terrains, such as those with gaps or obstacles, presents a complementary set of challenges. In discontinuous settings, it becomes necessary to plan ahead using visual inputs and to execute agile behaviors beyond robust walking, such as jumps. Such dynamic motion results in significant motion of onboard sensors, which introduces a new set of challenges for real-time visual processing. The requirement for agility and terrain awareness in this setting reinforces the need for robust control. We present Depth-based Impulse Control (DIC), a method for synthesizing highly agile visually-guided locomotion behaviors. DIC affords the flexibility of model-free learning but regularizes behavior through explicit model-based optimization of ground reaction forces. We evaluate the proposed method both in simulation and in the real world.
Forward citations
Cited by 2 Pith papers
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When Should We Prefer State-to-Visual DAgger Over Visual Reinforcement Learning?
State-to-Visual DAgger outperforms visual RL on hard manipulation tasks and is more stable and faster in wall-clock time, but offers little sample-efficiency benefit on easy tasks.
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Reinforcement Learning from Wild Animal Videos
A quadruped robot acquires walking, jumping, running-like, and standing skills using only the output of a video classifier trained on wild-animal videos as its reinforcement learning reward.
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