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Exploiting locality and physical invariants to design effective Deep Reinforcement Learning control of the unstable falling liquid film

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arxiv 1910.07788 v1 pith:EJAMMLYR submitted 2019-10-17 physics.flu-dyn

Exploiting locality and physical invariants to design effective Deep Reinforcement Learning control of the unstable falling liquid film

classification physics.flu-dyn
keywords controlfallingfilmlearningliquidproblemagentarchitecture
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Instabilities arise in a number of flow configurations. One such manifestation is the development of interfacial waves in multiphase flows, such as those observed in the falling liquid film problem. Controlling the development of such instabilities is a problem of both academic and industrial interest. However, this has proven challenging in most cases due to the strong nonlinearity and high dimensionality of the underlying equations. In the present work, we successfully apply Deep Reinforcement Learning (DRL) for the control of the one-dimensional (1D) depth-integrated falling liquid film. In addition, we introduce for the first time translational invariance in the architecture of the DRL agent, and we exploit locality of the control problem to define a dense reward function. This allows to both speed up learning considerably, and to easily control an arbitrary large number of jets and overcome the curse of dimensionality on the control output size that would take place using a naive approach. This illustrates the importance of the architecture of the agent for successful DRL control, and we believe this will be an important element in the effective application of DRL to large two-dimensional (2D) or three-dimensional (3D) systems featuring translational, axisymmetric or other invariants.

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