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MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

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arxiv 2302.12249 v1 pith:F7THJSEQ submitted 2023-02-23 cs.CV cs.GR

classification cs.CVcs.GR
keywords radiancereal-timescenesfieldfieldsmerfrenderingsynthesis
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel contraction function that maps scene coordinates into a bounded volume while still allowing for efficient ray-box intersection. We design a lossless procedure for baking the parameterization used during training into a model that achieves real-time rendering while still preserving the photorealistic view synthesis quality of a volumetric radiance field.

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Cited by 1 Pith paper

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  1. UnCommon Objects in 3D

    cs.CV 2025-01 conditional novelty 5.0 of 10

    uCO3D is a large, diverse, high-quality real-object video dataset with 3D annotations that improves training of feedforward 3D reconstruction and text-to-3D models.

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