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SocialGen: Modeling Multi-Human Social Interaction with Language Models

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arxiv 2503.22906 v1 pith:FBVSUKN7 submitted 2025-03-28 cs.CV

classification cs.CV
keywords interactionsocialmodelingmulti-humanindividualsinteractionsacrossbehaviors
verification ladder T0 review T1 audit T2 compute T3 formal
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Human interactions in everyday life are inherently social, involving engagements with diverse individuals across various contexts. Modeling these social interactions is fundamental to a wide range of real-world applications. In this paper, we introduce SocialGen, the first unified motion-language model capable of modeling interaction behaviors among varying numbers of individuals, to address this crucial yet challenging problem. Unlike prior methods that are limited to two-person interactions, we propose a novel social motion representation that supports tokenizing the motions of an arbitrary number of individuals and aligning them with the language space. This alignment enables the model to leverage rich, pretrained linguistic knowledge to better understand and reason about human social behaviors. To tackle the challenges of data scarcity, we curate a comprehensive multi-human interaction dataset, SocialX, enriched with textual annotations. Leveraging this dataset, we establish the first comprehensive benchmark for multi-human interaction tasks. Our method achieves state-of-the-art performance across motion-language tasks, setting a new standard for multi-human interaction modeling.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction

    cs.CV 2026-04 unverdicted novelty 7.0 of 10

    PolySLGen generates contextually appropriate and temporally coherent multimodal speaking and listening reactions for polyadic interactions by fusing group motion and social cues.

  2. ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body

    cs.CV 2025-12 unverdicted novelty 7.0 of 10

    ViBES introduces a speech-language-behavior model using modality-specific transformer experts that jointly generates dialogue and 3D body actions, showing gains over separate co-speech and text-to-motion baselines on ...

  3. UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars

    cs.GR 2026-05 unverdicted novelty 4.0 of 10

    UMo presents a sparse MoE-based unified model for real-time co-speech avatar animation that claims superior quality under latency constraints via keyframe-centric design and multi-stage audio-augmented training.

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