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Agents Play Thousands of 3D Video Games

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arxiv 2503.13356 v1 pith:FLJD5XYA submitted 2025-03-17 cs.LG

classification cs.LG
keywords gamespolicyportalthousandsvideoacrossagentsdevelopment
verification ladder T0 review T1 audit T2 compute T3 formal
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We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling tasks, our approach leverages large language models (LLMs) to generate behavior trees represented in domain-specific language (DSL). This method eliminates the computational burden associated with traditional reinforcement learning approaches while preserving strategic depth and rapid adaptability. Our framework introduces a hybrid policy structure that combines rule-based nodes with neural network components, enabling both high-level strategic reasoning and precise low-level control. A dual-feedback mechanism incorporating quantitative game metrics and vision-language model analysis facilitates iterative policy improvement at both tactical and strategic levels. The resulting policies are instantaneously deployable, human-interpretable, and capable of generalizing across diverse gaming environments. Experimental results demonstrate PORTAL's effectiveness across thousands of first-person shooter (FPS) games, showcasing significant improvements in development efficiency, policy generalization, and behavior diversity compared to traditional approaches. PORTAL represents a significant advancement in game AI development, offering a practical solution for creating sophisticated agents that can operate across thousands of commercial video games with minimal development overhead. Experiment results on the 3D video games are best viewed on https://zhongwen.one/projects/portal .

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks

    cs.AI 2026-04 unverdicted novelty 7.0 of 10

    COSPLAY co-evolves an LLM decision agent with a skill bank agent to improve long-horizon game performance, reporting over 25.1% average reward gains versus frontier LLM baselines on single-player benchmarks.

  2. COMFYCLAW: Self-Evolving Skill Harnesses for Image Generation Workflows

    cs.AI 2026-07 unverdicted novelty 6.0 of 10

    COMFYCLAW introduces skill evolution via graph editing, automatic reversion, VLM verification, and distillation of runs into reusable Agent Skills, achieving higher average scores than a verifier-only baseline across ...

  3. LLMs as Agentic Cooperative Players in Multiplayer UNO

    cs.AI 2025-09 conditional novelty 6.0 of 10

    LLMs can beat random agents in UNO, but as cooperative partners only LLaMA3.3-70B with cloze prompting gave a significant teammate win-rate gain (35.00% to 35.96%).

  4. Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models

    cs.AI 2025-08 reject novelty 4.0 of 10

    A reinforcement-learning pipeline for predicting macro-actions in Honor of Kings improves action prediction accuracy, but the method is imitation of human replay labels, not the claimed environmental interaction.

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