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Single Image 3D Hand Reconstruction with Mesh Convolutions
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Monocular 3D reconstruction of deformable objects, such as human body parts, has been typically approached by predicting parameters of heavyweight linear models. In this paper, we demonstrate an alternative solution that is based on the idea of encoding images into a latent non-linear representation of meshes. The prior on 3D hand shapes is learned by training an autoencoder with intrinsic graph convolutions performed in the spectral domain. The pre-trained decoder acts as a non-linear statistical deformable model. The latent parameters that reconstruct the shape and articulated pose of hands in the image are predicted using an image encoder. We show that our system reconstructs plausible meshes and operates in real-time. We evaluate the quality of the mesh reconstructions produced by the decoder on a new dataset and show latent space interpolation results. Our code, data, and models will be made publicly available.
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Cited by 2 Pith papers
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AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation
Co-training HaMeR and WiLoR on AnyHand (2.5M single-hand + 4.1M hand-object RGB-D images) improves FreiHAND/HO-3D metrics and a lightweight depth-fusion model beats prior RGB-D methods.
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MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild
MaskHand applies masked generative modeling to MANO pose tokens with confidence-guided iterative sampling, achieving top results on HO3Dv3, FreiHAND, DexYCB, and HInt hand benchmarks.
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