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RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing

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arxiv 2412.16778 v2 pith:FRLVDBXK submitted 2024-12-21 cs.CV

classification cs.CV
keywords consistencytextureindoorroompaintergenerationglobalscenesynthesis
verification ladder T0 review T1 audit T2 compute T3 formal
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Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present RoomPainter, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (MVIS) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the MVIS, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (MVRS) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SceneLCM: End-to-End Layout-Guided Interactive Indoor Scene Generation with Latent Consistency Model

    cs.CV 2025-06 conditional novelty 5.0 of 10

    SceneLCM generates multi-room indoor scenes from text by using an LLM for layouts, a Consistency Trajectory Sampling loss for furniture and textures, and physics proxies for editing.

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