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Topology-aware Human Avatars with Semantically-guided Gaussian Splatting

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arxiv 2408.09665 v2 pith:FTK7H65X submitted 2024-08-19 cs.CV

classification cs.CV
keywords humansemanticbodyavatarsdeformationgaussiansregularizationtopological
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Reconstructing photo-realistic and topology-aware animatable human avatars from monocular videos remains challenging in computer vision and graphics. Recently, methods using 3D Gaussians to represent the human body have emerged, offering faster optimization and real-time rendering. However, due to ignoring the crucial role of human body semantic information which represents the explicit topological and intrinsic structure within human body, they fail to achieve fine-detail reconstruction of human avatars. To address this issue, we propose SG-GS, which uses semantics-embedded 3D Gaussians, skeleton-driven rigid deformation, and non-rigid cloth dynamics deformation to create photo-realistic human avatars. We then design a Semantic Human-Body Annotator (SHA) which utilizes SMPL's semantic prior for efficient body part semantic labeling. The generated labels are used to guide the optimization of semantic attributes of Gaussian. To capture the explicit topological structure of the human body, we employ a 3D network that integrates both topological and geometric associations for human avatar deformation. We further implement three key strategies to enhance the semantic accuracy of 3D Gaussians and rendering quality: semantic projection with 2D regularization, semantic-guided density regularization and semantic-aware regularization with neighborhood consistency. Extensive experiments demonstrate that SG-GS achieves state-of-the-art geometry and appearance reconstruction performance.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A tri-branch diffusion model co-generates RGB, depth, and optical flow from a single RGB-D image, and an inverse dynamics head on its internal latents achieves state-of-the-art bimanual manipulation success rates.

  2. Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos

    cs.CV 2025-01 conditional novelty 6.0 of 10

    Deblur-Avatar reconstructs sharp, animatable human avatars from motion-blurred monocular video by optimizing SMPL start and end poses and averaging rendered virtual frames inside 3D Gaussian Splatting.

  3. Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting

    cs.CV 2024-11 conditional novelty 6.0 of 10

    PhysSplat uses an MLLM plus a trained distribution network to estimate material properties of 3D objects and simulate their motion with MPM, claiming realistic dynamics in about two minutes.

  4. SMAP: Self-supervised Motion Adaptation for Physically Plausible Humanoid Whole-body Control

    cs.RO 2025-05 conditional novelty 5.0 of 10

    SMAP uses a vector-quantized periodic autoencoder to adapt human motion into physically plausible humanoid motion, then distills an RL teacher policy into a student policy for whole-body control.

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