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LightHeadEd: Relightable & Editable Head Avatars from a Smartphone
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Creating photorealistic, animatable, and relightable 3D head avatars traditionally requires expensive Lightstage with multiple calibrated cameras, making it inaccessible for widespread adoption. To bridge this gap, we present a novel, cost-effective approach for creating high-quality relightable head avatars using only a smartphone equipped with polaroid filters. Our approach involves simultaneously capturing cross-polarized and parallel-polarized video streams in a dark room with a single point-light source, separating the skin's diffuse and specular components during dynamic facial performances. We introduce a hybrid representation that embeds 2D Gaussians in the UV space of a parametric head model, facilitating efficient real-time rendering while preserving high-fidelity geometric details. Our learning-based neural analysis-by-synthesis pipeline decouples pose and expression-dependent geometrical offsets from appearance, decomposing the surface into albedo, normal, and specular UV texture maps, along with the environment maps. We collect a unique dataset of various subjects performing diverse facial expressions and head movements.
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Cited by 1 Pith paper
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AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images
AvatarBack adds a generative back-head prior and a learned spatial alignment to Gaussian-splatting head avatars, improving rear geometry and texture while keeping frontal quality.
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