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Mean-Field Games with common Poissonian noise: a Maximum Principle approach

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arxiv 2401.10952 v1 pith:FXVWMOSI submitted 2024-01-18 math.OC math.PR

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keywords commongamesmean-fieldnoiseconditionsdefinitionmaximumpoissonian
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The theory of Mean-Field Games is interested in the behaviour of interacting particle systems in which the individual interaction between particles (players) decreases as the size of the population increases. In recent years, it was introduced an interesting structure for this type of games, assuming a correlated continuous source of randomness, which are called Mean-Field Games with Common Noise. In this paper, we extend this concept and provide a precise definition of a Mean-Field Game with Common Poissoninan Noise and its equilibrium. That is, a common self-exciting Poissonian structure is considered within the dynamics of the population. Then, we address the problem of optimization for jump-diffusions with random environments that lies within the definition of the MFG, and develop a stochastic version of the Pontryagin's Maximum Principle to obtain a set of necessary conditions that an optimal control must satisfy. Under additional convexity assumptions it is also shown that these conditions are also sufficient.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Mean Field Control with Poissonian Common Noise: A Pathwise Compactification Approach

    math.OC 2025-05 conditional novelty 7.0 of 10

    Mean-field control with finite-intensity Poissonian common noise admits optimal relaxed controls, and the same pathwise compactification yields strong mean-field equilibria in games.

  2. Ergodicity of conditional McKean-Vlasov jump diffusions

    math.PR 2025-09 conditional novelty 6.0 of 10

    Conditional McKean-Vlasov jump diffusions are exponentially contractive in law, and the contraction rate improves as jump noise intensity grows.

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