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arxiv: 1209.3617 · v1 · pith:G44EJTGDnew · submitted 2012-09-17 · 💻 cs.GT

Strategy complexity of finite-horizon Markov decision processes and simple stochastic games

classification 💻 cs.GT
keywords epsilonfinite-horizonmdpsoptimalssgsstrategiescomplexitydecision
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Markov decision processes (MDPs) and simple stochastic games (SSGs) provide a rich mathematical framework to study many important problems related to probabilistic systems. MDPs and SSGs with finite-horizon objectives, where the goal is to maximize the probability to reach a target state in a given finite time, is a classical and well-studied problem. In this work we consider the strategy complexity of finite-horizon MDPs and SSGs. We show that for all $\epsilon>0$, the natural class of counter-based strategies require at most $\log \log (\frac{1}{\epsilon}) + n+1$ memory states, and memory of size $\Omega(\log \log (\frac{1}{\epsilon}) + n)$ is required. Thus our bounds are asymptotically optimal. We then study the periodic property of optimal strategies, and show a sub-exponential lower bound on the period for optimal strategies.

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