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REVIEW 4 major objections 6 minor 42 references

Creative4U: MLLMs-based Advertising Creative Image Selector with Comparative Reasoning

T0 review · 4 major / 6 minor · reviewed 2026-08-15 · deepseek-v4-flash

Pith's one-line read The paper claims that a vision-language model trained to compare two ad creatives can predict which one users are more likely to click and explain why, beating bandit and ranking baselines offline and lifting CTR by up to 7.07% in…

desk verdict Real online gains and a new dataset make this worth reading, but reporting sloppiness and the unvalidated Q10 label keep it from being a clean accept. read the letter →

arxiv 2508.12628 v2 pith:G4W4FCVT submitted 2025-08-18 cs.CV

classification cs.CV
keywords advertisingcreativeselectionimagequalityassessmentmultimodallargelanguagemodelcomparativereasoningchain-of-thoughtreinforcementlearninge-commerce
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

Creative4U claims that the problem of choosing which advertising image will perform best can be turned into a comparative reasoning task: given two creatives for the same product, the product title, and the user's search terms, a multimodal language model can decide which image users are more likely to click on and produce a step-by-step explanation of the decision. To support this, the paper introduces a dataset of 8,879 paired creatives annotated under a structured Creative Evaluation Protocol, each pair supplied with a chain-of-thought comparison generated by a large vision-language model and audited for consistency. A 7-billion-parameter multimodal model is then trained with supervised fine-tuning followed by group-relative policy optimization with recall and precision rewards, so the model is rewarded both for picking the right image and for covering the comparison dimensions that actually matter. The paper reports offline selection accuracy of 79.1% on held-out pairs, beating four baselines, and an online A/B test in which replacing the production offline selector lifts click-through rate by up to 7.07% relative to random selection. If the claim holds, advertisers facing a flood of AI-generated creatives could select offline, with explainable feedback, instead of spending traffic to learn which image wins.

What carries the argument

The load-bearing mechanism is the reward function in group-relative policy optimization: $R(y_i) = R_{\mathrm{acc}}(y_i) + \alpha_1 R_{\mathrm{format}}(y_i) + \alpha_2 R_{\mathrm{rec}}(y_i) + \alpha_3 R_{\mathrm{prec}}(y_i)$. The two reasoning-level rewards are defined over the sets of protocol questions: $R_{\mathrm{rec}} = |Q_{\mathrm{correct}}|/|Q_{\mathrm{gt}}|$ and $R_{\mathrm{prec}} = |Q_{\mathrm{correct}}|/|Q_{\mathrm{pred}}|$, where $Q_{\mathrm{correct}}$ counts dimensions on which the model's judgement matches the ground-truth annotation, $Q_{\mathrm{gt}}$ is the set of dimensions where the two images actually differ, and $Q_{\mathrm{pred}}$ is the set the model chose to discuss. Recall pushes the chain-of-thought to cover all decision-relevant differences; precision penalizes irrelevant or hallucinated comparisons. The Creative Evaluation Protocol supplies those dimensions in the first place: annotators compare image-text consistency, text in image, models and props, layout, product subject, and background before giving a final 'more likely to click' verdict. GRPO-RPR is this reward design plus a group-relative advantage update, and the paper's ablations show that the recall and precision terms are complementary: removing either one degrades accuracy or F1.

What would settle it

Take a random sample of CreativePair pairs, have two independent annotation teams re-label them, and measure agreement on the final Q10 answer: near-chance agreement would mean the dataset's target is mostly annotation noise. Stronger: log the actual click outcome when a served product shows one creative and a replacement candidate, and test whether the human label predicts which image gets the higher CTR significantly above 0.5.

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Extended reading notes

Core claim

The central claim is that explainable creative selection can be learned end-to-end from paired comparisons, and that the explanation quality is not a by-product but part of what makes the selection accurate. The model's output has two parts: a <think> chain in which the model compares the two creatives along seven protocol dimensions (query hit rate, title hit rate, text in image, models and props, layout, product subject, background), and an <answer> giving the final choice. Training uses a composite reward: an accuracy reward for the final answer, a format reward, and two reasoning-level rewards, where recall is the fraction of ground-truth differing dimensions that the model mentions correctly and precision is the fraction of mentioned dimensions that are correct. The policy is updated by normalizing these rewards within a sampled group. On the CreativePair test set, this reaches 0.791 accuracy, 0.799 recall, and 0.514 F1, ahead of the best baseline at 0.751 accuracy; in production, replacing the existing offline selector with the model's rankings lifts CTR by 7.07% without the downstream ranker and by 3.75% with it, and also lifts CVR and RPM.

Load-bearing premise

The load-bearing premise is that the human annotator's final answer — 'which image the user is more likely to click on' — matches what real users actually click; the paper does not report inter-annotator agreement or label-to-CTR validation, so if that intuition is wrong, the dataset target, the reward, and the offline accuracy all inherit the error.

Editorial extensions

If this is right

  • An e-commerce platform can rank AI-generated creatives offline from pairwise comparisons, avoiding small-traffic online exploration and still improving CTR, CVR, and RPM over both random selection and a bandit selector.
  • Because the selector emits dimension-level rationales, designers and AIGC pipelines receive actionable feedback; in the paper's deployment, iterating on that feedback raised the win rate of AI-generated creatives against human-made ones from 12.2% to 44.5%.
  • The coarse-to-fine deployment strategy keeps the cost of pairwise selection manageable: with up to 100 candidates, one pass against the current creative keeps roughly 12%, so the subsequent all-pairs ranking runs on a small survivor set.
  • The reward decomposition implies that reasoning quality is not decorative: the recall and precision rewards jointly drive decision accuracy, since the ablation without recall drops F1 from 0.514 to 0.376 and the ablation without precision drops accuracy to 0.729.
  • At 0.71 seconds per pair on the hardware used, the selector fits an offline batch pipeline; moving it to real-time serving would require lower latency.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • The same recall–precision reward design should transfer to any MLLM task whose chain-of-thought can be checked against a fixed set of dimensions, such as document relevance or diagnostic image triage; the paper only demonstrates it on e-commerce creatives.
  • A natural validation the paper does not report is to compare CreativePair's human labels against the actual click-through rate of the same pairs served in production; if labels predict clicks, the offline metric is a faithful proxy, and if not, the model has been trained to match annotator taste rather than user behaviour.
  • The reported jump in AIGC win rate suggests the rationales could be fed back into the generation model itself as prompts or edit instructions, which the paper did not test; this would close the loop between selection and generation.
  • The two-stage coarse-to-fine selection recipe is a general pattern for converting a pairwise preference model into a ranked list under a candidate budget; it could be reused for any content domain where only pairwise judgments are available.
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Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

4 major / 6 minor

Summary. The paper proposes an explainable advertising creative image selection paradigm. It introduces CreativePair, a dataset of 8,879 image pairs annotated with the Creative Evaluation Protocol (similarity, image-text consistency, five quality dimensions, and a final Q10 click-likelihood label) and with chain-of-thought reasoning generated by Qwen2.5-VL-72B-Instruct. The proposed Creative4U model is Qwen2.5-VL-7B trained with CoT-SFT followed by GRPO with rewards for format, answer accuracy, and CoT recall/precision. Experiments report offline accuracy 0.791, outperforming several IQA and ranking baselines, and an online A/B test on Taobao reporting CTR/RPM/CVR improvements over random and bandit baselines. The paper also describes a two-stage deployment pipeline and an explainability use case in AIGC feedback.

Significance. If valid, the work is significant: it is a first systematic, explainable approach to creative selection, with a structured protocol and dataset that the community can reuse; the GRPO-RPR reward design is a concrete, reproducible contribution; and the online deployment demonstrates practical value. The central offline claim, however, rests on human Q10 labels that are not validated against real click behavior, and the online evidence lacks statistical grounding. With those gaps addressed, the contribution would be solid.

major comments (4)
  1. [Section 3.2, Q10] The ground-truth labels for the selection task ('which image is the user more likely to click on') are never validated against actual user behavior. The paper reports no inter-annotator agreement, no comparison of Q10 labels with logged click-through rates for the same creative pairs, and no estimate of annotation noise. Since R_acc in Eq. (4) and every offline accuracy in Tables 1-3 depend on these labels, a systematic divergence between annotators' click intuition and real user behavior would directly invalidate the headline 0.791 and the offline comparisons. The online A/B test validates the full pipeline, not the dataset labels, so it cannot by itself rescue the offline claim. Please add annotation-quality metrics (e.g., Cohen's kappa or Krippendorff's alpha) and, if possible, a held-out subset where Q10 labels are compared with observed CTR for the same creatives.
  2. [Section 4.2, Eqs. (5)-(7) and Section 3.2] The CoT ground truth used for the recall and precision rewards, and for the reasoning-level metrics in Tables 1-3, is generated by Qwen2.5-VL-72B-Instruct and then audited by humans with a claimed 95.3% pass rate. This means the reasoning-quality metrics measure agreement with a model-generated protocol, not with independent human reasoning. The paper does not report how many CoT texts were rejected or what the refinements changed, nor whether the audit was performed by multiple annotators with agreement measurement. Please provide a human-written or fully human-verified reasoning subset and report agreement between the model-generated CoT and human reasoning on that subset, so the reasoning-level claims are not circular.
  3. [Section 5.6, Table 4] The online A/B results are reported without confidence intervals or significance tests, so the reader cannot assess whether the CTR/RPM/CVR gaps are meaningful or within noise. Furthermore, the prose contradicts the table: without the online ranker the text reports '2.4% in CTR, 2.08% in RPM, and 0.96% in CVR', while Table 4 lists +7.07%, +6.92%, +2.48% for the same setting; with the online ranker the text says 1.32%/1.34%/0.35% while the table lists +3.75%/+3.86%/+1.69%. Please reconcile these numbers, report traffic allocation and the number of ad sets, and add statistical evaluation (e.g., bootstrap confidence intervals or p-values) for the reported improvements.
  4. [Section 5.1, Table 1, VAM row] The VAM baseline is described as 'a visual-aware creative ranking method', but the original VAM (reference [22]) is a hybrid bandit model that relies on online feedback. The paper states that 'all baselines are trained on CreativePair with their default settings', yet gives no details on how a bandit algorithm is adapted to a static pairwise selection task. Without this adaptation protocol, the reported 0.608 accuracy for VAM is not interpretable, and the claim that Creative4U outperforms ranking-based approaches is weakened. Please specify how VAM was adapted, what its training data and loss were, and how the pairwise comparison was performed at inference.
minor comments (6)
  1. [Abstract and Section 3.2] The abstract says '8k annotated image pairs' while the body reports 8,879 pairs (7,088 training + 1,791 test). Please make the numbers consistent and clarify that filtering reduced the collected 10,000 pairs to 8,879.
  2. [References [32] and [33]] References [32] and [33] appear to be the same work (DepictQA-Wild, arXiv:2405.18842). Please remove the duplicate or cite distinct versions if intended.
  3. [Section 5.4, Table 3] The statement that 'a balanced weighting yields the best trade-off' and that the default setting attains 'the best F1 with near-best accuracy' is slightly misleading: ID 6 in Table 3 has accuracy 0.796, higher than the default 0.791, with comparable precision, at the cost of a small F1 decrease (0.510 vs 0.514). Please rephrase to avoid implying the default setting is strictly dominant.
  4. [Section 5.7] The claim that the win rate of AIGC creatives against human-made ones improved from 12.2% to 44.5% lacks methodology: no description of how the comparison was set up, how many creatives were evaluated, or whether the judges were blind to condition. Please add this information or clearly label the result as an anecdotal report.
  5. [Figure 6 and general presentation] The caption of Figure 6 says green highlights incorrect reasoning steps and red emphasizes correct ones, but the surrounding text discusses models being 'misled' without a consistent color-key. Please check the color assignments for consistency with the figure. Also, 'Image-Text Consistence' in Figure 1 and Algorithm 1 should read 'Consistency'.
  6. [Section 1 and Section 3] The dataset and code are announced as 'will be made public', but no release URL or planned access mechanism is provided. Please include a link or a clear statement about how reviewers can access the data for verification.

Circularity Check

1 steps flagged · score 3.0 of 10

Partial, secondary circularity: reasoning-quality metrics are defined as agreement with a teacher-generated CoT, but the headline selection accuracy rests on human labels and an online A/B test.

  1. self definitional [Sec. 3.2 (Chain-of-Thought generation); Sec. 4.2, Eq. (5)-(7); Sec. 5.1 (reasoning metrics)]
    "we utilize Qwen2.5-VL-72B-Instruct to generate CoT-style reasoning data for each question in the Creative Evaluation Protocol. Importantly, we enforce strict consistency between the generated reasoning and the answer in each question... For a given sample, we denote the ground-truth CoT annotation and the model-generated CoT as CoTgt = ... CoTpred = ..."

    The recall/precision rewards (Eq. 7) and the reported recall/precision/F1 metrics all compare the student's CoT (CoTpred) against CoTgt, which is generated by Qwen2.5-VL-72B-Instruct and only audited, not independently authored, by humans. Because the trained student is also a Qwen2.5-VL model (7B), high reasoning-level scores are, by construction, a measure of agreement with a teacher model of the same family rather than with an externally grounded standard of explanation quality. The paper's claim that Creative4U 'covers a much larger portion of the ground-truth comparison dimensions' therefore reduces to student-teacher agreement for those metrics.

full rationale

The paper's central selection result is not circular: R_acc in Eq. (4) and the accuracy numbers in Tables 1-3 are anchored to human Q10 annotations from the Creative Evaluation Protocol (Algorithm 1), and Table 4's online A/B test supplies independent CTR/RPM/CVR evidence for the deployed pipeline. No load-bearing self-citation or imported uniqueness theorem appears; the self-citations in the reference list are unrelated AIGC works. The only circularity-like step is the reasoning-quality evaluation: CoTgt in Eq. (5) is called 'ground-truth' but was generated by Qwen2.5-VL-72B-Instruct, and the recall/precision rewards and metrics measure how closely the 7B student matches that teacher. This makes the explanation-quality claims self-referential, but it does not by construction force the headline accuracy or the online gains, which are measured against human labels and real clicks respectively. The missing inter-annotator agreement and the prose/table mismatch in online CTR gains are validity and correctness concerns, not circularity.

Assumptions & free parameters 5 free parameters · 3 assumptions · 0 invented entities

The central claim rests on a human-designed evaluation protocol, on teacher-generated CoT used as ground truth for the reasoning rewards, and on an unverified link between human Q10 judgments and real click behavior. These are domain assumptions rather than standard mathematical axioms; the paper provides no external validation for them.

free parameters (5)
  • alpha_1 format reward weight = 0.1
    Weight on format reward; chosen by hand and shown non-critical in Table 3.
  • alpha_2 recall reward weight = 0.5
    Weight on CoT recall reward; selected via sensitivity sweep in Table 3.
  • alpha_3 precision reward weight = 0.5
    Weight on CoT precision reward; selected via sensitivity sweep in Table 3.
  • beta KL regularization weight = 0.001
    KL weight in the GRPO objective (Eq. 9); chosen by hand, not ablated.
  • group size G = 8
    Number of sampled responses per input in GRPO; set to 8, no sensitivity reported.
assumptions (3)
  • ad hoc to paper The Creative Evaluation Protocol dimensions (image-text consistency, text in image, model/props, layout, product subject, background) are a sufficient and faithful abstraction of the factors that determine whether users click an ad creative.
    Introduced in Sec 3.1 and 3.2 from a 10% pre-annotation by designers; no empirical validation shows these dimensions cover the causal drivers of click behavior.
  • domain assumption The Chain-of-Thought rationales generated by Qwen2.5-VL-72B and audited at a 95.3% pass rate are a valid ground truth for reasoning quality.
    The reasoning-level rewards (Eq. 7) and evaluation metrics compare the student model against these teacher-generated rationales, not against independently elicited human reasoning.
  • domain assumption Human annotator Q10 responses, which image the user is more likely to click on, accurately reflect real user click behavior.
    No inter-annotator agreement, annotator quality controls, or calibration of labels against actual CTR data are reported in Sec 3.2; the online A/B test evaluates the full pipeline, not the labels directly.

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Cite this review

Pith. "Pith review of Creative4U: MLLMs-based Advertising Creative Image Selector with Comparative Reasoning." pith.science (2026). https://pith.science/paper/G4W4FCVT

@misc{pith2026250812628,
  author       = {Pith},
  title        = {Pith review of: Creative4U: MLLMs-based Advertising Creative Image Selector with Comparative Reasoning},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/G4W4FCVT}},
  note         = {Machine review of arXiv:2508.12628}
}
read the original abstract

Creative image in advertising is the heart and soul of e-commerce platform. An eye-catching creative image can enhance the shopping experience for users, boosting income for advertisers and advertising revenue for platforms. With the advent of AIGC technology, advertisers can produce large quantities of creative images at minimal cost. However, they struggle to assess the creative quality to select. Existing methods primarily focus on creative ranking, which fails to address the need for explainable creative selection. In this work, we propose the first paradigm for explainable creative assessment and selection. Powered by multimodal large language models (MLLMs), our approach integrates the assessment and selection of creative images into a natural language generation task. To facilitate this research, we construct CreativePair, the first comparative reasoning-induced creative dataset featuring 8k annotated image pairs, with each sample including a label indicating which image is superior. Additionally, we introduce Creative4U (pronounced Creative for You), a MLLMs-based creative selector that takes into account users' interests. Through Reason-to-Select RFT, which includes supervised fine-tuning with Chain-of-Thought (CoT-SFT) and Group Relative Policy Optimization (GRPO) based reinforcement learning, Creative4U is able to evaluate and select creative images accurately. Both offline and online experiments demonstrate the effectiveness of our approach. Our code and dataset will be made public to advance research and industrial applications.

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Pith tools

Reviewed August 15, 2026 · model on record in the stance chip above.