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Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent

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arxiv 2410.18242 v2 pith:GAJQF5BW submitted 2024-10-23 cs.AI cs.HC

classification cs.AIcs.HC
keywords gameincompleteinformationintentintentmctsmulti-stepunderaction
verification ladder T0 review T1 audit T2 compute T3 formal
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Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow players to take multiple actions per turn rather than a single action. The extension enables the use of multi-step intent, which we hypothesize will improve performance in long-horizon tasks. To synthesize cooperative policies for the agent in this extended game, we propose an approach featuring a memory module for a running probabilistic belief of the environment dynamics and an online planning algorithm called IntentMCTS. This algorithm strategically selects the next action by leveraging any communicated multi-step intent via reward augmentation while considering the current belief. Agent-to-agent simulations in the Gnomes at Night testbed demonstrate that IntentMCTS requires fewer steps and control switches than baseline methods. A human-agent user study corroborates these findings, showing an 18.52% higher success rate compared to the heuristic baseline and a 5.56% improvement over the single-step prior work. Participants also report lower cognitive load, frustration, and higher satisfaction with the IntentMCTS agent partner.

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    cs.HC 2025-05 reject novelty 5.0 of 10

    In a simulated survival game with two rule-based agents and one LLM-powered robot, DeepSeek models showed more detected unethical actions than OpenAI models, and jailbreak prompts sharply increased violations.

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