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arxiv: 1801.08777 · v4 · pith:H24GLRKZnew · submitted 2018-01-26 · 🧮 math.OC

Modeling tagged pedestrian motion: a mean-field type game approach

classification 🧮 math.OC
keywords pedestrianscrowdgamemodeltaggedeffectsmean-fieldmotion
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This paper suggests a model for the motion of tagged pedestrians: pedestrians moving towards a specified targeted destination, which they are forced to reach. It aims to be a decision-making tool for the positioning of fire fighters, security personnel, and other services in a pedestrian environment. Taking interaction with the surrounding crowd into account leads to a differential nonzero-sum game model where the tagged pedestrians compete with the surrounding crowd of ordinary pedestrians. When deciding how to act, pedestrians consider crowd distribution-dependent effects, like congestion and crowd aversion. Including such effects in the parameters of the game, makes it a mean-field type game. The equilibrium control is characterized, and special cases are discussed. Behavior in the model is studied by numerical simulations.

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