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Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions

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arxiv 2502.19457 v1 pith:H64C26VT submitted 2025-02-26 cs.GR

Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions

classification cs.GR
keywords compressionmethodsfuturerenderingchallengescurrentdirectionsexplicit
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models to map spatial coordinates to pixel values, 3DGS utilizes millions of learnable 3D Gaussians. Its differentiable rendering technique and inherent capability for explicit scene representation and manipulation positions 3DGS as a potential game-changer for the next generation of 3D reconstruction and representation technologies. This enables 3DGS to deliver real-time rendering speeds while offering unparalleled editability levels. However, despite its advantages, 3DGS suffers from substantial memory and storage requirements, posing challenges for deployment on resource-constrained devices. In this survey, we provide a comprehensive overview focusing on the scalability and compression of 3DGS. We begin with a detailed background overview of 3DGS, followed by a structured taxonomy of existing compression methods. Additionally, we analyze and compare current methods from the topological perspective, evaluating their strengths and limitations in terms of fidelity, compression ratios, and computational efficiency. Furthermore, we explore how advancements in efficient NeRF representations can inspire future developments in 3DGS optimization. Finally, we conclude with current research challenges and highlight key directions for future exploration.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling

    cs.CV 2026-07 conditional novelty 7.0

    CaT-GS speeds up 3D Gaussian Splatting rendering by caching inter-frame preprocessing and splitting heavy tile-rasterization loads across GPU work units.

  2. GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting

    cs.LG 2026-05 unverdicted novelty 7.0

    GETA-3DGS is the first automatic joint structured pruning and quantization framework for 3D Gaussian Splatting, achieving roughly 5x storage reduction on standard datasets without per-scene thresholds.

  3. NanoGS: Training-Free Gaussian Splat Simplification

    cs.CV 2026-03 conditional novelty 6.0

    A training-free, CPU-based graph-merging method reduces 3D Gaussian Splat primitive counts by orders of magnitude while maintaining higher rendering fidelity than prior compaction methods.

  4. Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models

    cs.CV 2026-02 unverdicted novelty 6.0

    NiFi applies artifact-aware, diffusion-based one-step distillation to compress 3D Gaussian Splatting to 0.1 MB while claiming state-of-the-art perceptual quality and up to 1000x rate reduction.

  5. A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

    cs.CV 2025-08 unverdicted novelty 3.0

    A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.