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MotionPersona: Characteristics-aware Locomotion Control

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arxiv 2506.00173 v1 pith:HIETXKIE submitted 2025-05-30 cs.GR cs.RO

MotionPersona: Characteristics-aware Locomotion Control

classification cs.GR cs.RO
keywords motionmotionpersonacharactercontrollocomotiontraitscharacteristics-awarecontroller
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present MotionPersona, a novel real-time character controller that allows users to characterize a character by specifying attributes such as physical traits, mental states, and demographics, and projects these properties into the generated motions for animating the character. In contrast to existing deep learning-based controllers, which typically produce homogeneous animations tailored to a single, predefined character, MotionPersona accounts for the impact of various traits on human motion as observed in the real world. To achieve this, we develop a block autoregressive motion diffusion model conditioned on SMPLX parameters, textual prompts, and user-defined locomotion control signals. We also curate a comprehensive dataset featuring a wide range of locomotion types and actor traits to enable the training of this characteristic-aware controller. Unlike prior work, MotionPersona is the first method capable of generating motion that faithfully reflects user-specified characteristics (e.g., an elderly person's shuffling gait) while responding in real time to dynamic control inputs. Additionally, we introduce a few-shot characterization technique as a complementary conditioning mechanism, enabling customization via short motion clips when language prompts fall short. Through extensive experiments, we demonstrate that MotionPersona outperforms existing methods in characteristics-aware locomotion control, achieving superior motion quality and diversity. Results, code, and demo can be found at: https://motionpersona25.github.io/.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. AnyAct: Towards Human Reenactment of Character Motion From Video

    cs.CV 2026-05 unverdicted novelty 7.0

    AnyAct generates plausible human reenactments from non-human character videos via conditional motion generation from transferable sparse local 2D articulated cues, using human-only supervision, progressive training, a...

  2. AnyAct: Towards Human Reenactment of Character Motion From Video

    cs.CV 2026-05 unverdicted novelty 6.0

    AnyAct generates editable human reenactments from character videos via conditional motion generation from transferable sparse local 2D articulated cues, with designs for human-only supervision and global-local decoupling.

  3. IAM: Identity-Aware Human Motion and Shape Joint Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    IAM jointly synthesizes motion sequences and body shape parameters conditioned on multimodal identity signals to achieve more realistic and identity-consistent human motions.

  4. Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion

    cs.GR 2026-07 conditional novelty 5.5

    Prior-first body-hand kinematic model with layered adapters for real-time, low-supervision hand motion completion conditioned on body and semantics.