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Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos

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arxiv 2203.08133 v4 pith:HPX42LUB submitted 2022-03-15 cs.CV

classification cs.CV
keywords fielddeformationhumananimatablecanonicalblendcontrolledfields
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce a pose-driven deformation field based on the linear blend skinning algorithm, which combines the blend weight field and the 3D human skeleton to produce observation-to-canonical correspondences. Since 3D human skeletons are more observable, they can regularize the learning of the deformation field. Moreover, the pose-driven deformation field can be controlled by input skeletal motions to generate new deformation fields to animate the canonical human model. Experiments show that our approach significantly outperforms recent human modeling methods. The code is available at https://zju3dv.github.io/animatable_nerf/.

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    A feed-forward transformer predicts SMPL-X vertex-aligned 3D Gaussians in a canonical T-pose, enabling real-time animation by linear blend skinning without per-frame network inference.

  2. Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos

    cs.CV 2025-01 conditional novelty 6.0 of 10

    Deblur-Avatar reconstructs sharp, animatable human avatars from motion-blurred monocular video by optimizing SMPL start and end poses and averaging rendered virtual frames inside 3D Gaussian Splatting.

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