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VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
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Neural rendering-based urban scene reconstruction methods commonly rely on images collected from driving vehicles with cameras facing and moving forward. Although these methods can successfully synthesize from views similar to training camera trajectory, directing the novel view outside the training camera distribution does not guarantee on-par performance. In this paper, we tackle the Extrapolated View Synthesis (EVS) problem by evaluating the reconstructions on views such as looking left, right or downwards with respect to training camera distributions. To improve rendering quality for EVS, we initialize our model by constructing dense LiDAR map, and propose to leverage prior scene knowledge such as surface normal estimator and large-scale diffusion model. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS. To the best of our knowledge, we are the first to address the EVS problem in urban scene reconstruction. Link to our project page: https://vegs3d.github.io/.
Forward citations
Cited by 3 Pith papers
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G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation
A progressive multi-round distillation scheme compresses LiDAR-assisted 3D Gaussian maps 5 to 30 times while preserving rendering quality and frozen-geometry reuse.
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Using monocular normal maps together with RGB images in a dual-branch fusion network improves cross-view geo-localization to state-of-the-art levels on University-1652 and SUES-200.
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ArbiViewGen: Controllable Arbitrary Viewpoint Camera Data Generation for Autonomous Driving via Stable Diffusion Models
ArbiViewGen generates arbitrary-viewpoint driving camera images by stitching the six input views into pseudo-target views and training a Stable Diffusion model to reconstruct the original views, enabling self-supervis...
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