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Camera Trajectory Generation: A Comprehensive Survey of Methods, Metrics, and Future Directions

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arxiv 2506.00974 v1 pith:I7JZZST7 submitted 2025-06-01 cs.CV cs.MM

classification cs.CVcs.MM
keywords cameratrajectoryfieldgenerationadaptiveadvancementsapproachescomprehensive
verification ladder T0 review T1 audit T2 compute T3 formal
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Camera trajectory generation is a cornerstone in computer graphics, robotics, virtual reality, and cinematography, enabling seamless and adaptive camera movements that enhance visual storytelling and immersive experiences. Despite its growing prominence, the field lacks a systematic and unified survey that consolidates essential knowledge and advancements in this domain. This paper addresses this gap by providing the first comprehensive review of the field, covering from foundational definitions to advanced methodologies. We introduce the different approaches to camera representation and present an in-depth review of available camera trajectory generation models, starting with rule-based approaches and progressing through optimization-based techniques, machine learning advancements, and hybrid methods that integrate multiple strategies. Additionally, we gather and analyze the metrics and datasets commonly used for evaluating camera trajectory systems, offering insights into how these tools measure performance, aesthetic quality, and practical applicability. Finally, we highlight existing limitations, critical gaps in current research, and promising opportunities for investment and innovation in the field. This paper not only serves as a foundational resource for researchers entering the field but also paves the way for advancing adaptive, efficient, and creative camera trajectory systems across diverse applications.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds

    cs.AI 2026-06 unverdicted novelty 7.0 of 10

    Look-Before-Move separates narrative observation specification from camera motion via semantic contracts, Monte Carlo viewpoint search, and trajectory grounding, tested on a new 50-story 3D benchmark.

  2. Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds

    cs.AI 2026-06 unverdicted novelty 7.0 of 10

    Look-Before-Move is a framework that converts narrative intent into Semantic Observation Contracts, uses Monte Carlo Viewpoint Search for feasible viewpoints, and applies Semantic Trajectory Grounding for coherent cam...

  3. CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents

    cs.CV 2026-07 conditional novelty 6.0 of 10

    An LLM agent grounded in a 3D scene graph composes parametric cinematic camera moves and SDF-optimizes them into prompt-faithful, collision-free trajectories on ScanNet++.

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