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Real-Time Generation of Leg Animation for Walking-in-Place Techniques

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arxiv 2112.12466 v2 pith:IIHYHBTS submitted 2021-12-23 cs.HC

Real-Time Generation of Leg Animation for Walking-in-Place Techniques

classification cs.HC
keywords animationfoottechniqueswalkingapproachfeetforward-backwardgenerating
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Generating forward-backward self-representation leg animation in virtual environments for walking-in-place (WIP) techniques is an underexplored research topic. A challenging aspect of the problem is to find an appropriate mapping from tracked vertical foot motion to natural cyclical movements of real walking. In this work, we present a kinematic approach based on animation rigging to generating real-time leg animation. Our method works by tracking vertical in-place foot movements of a user with a Kinect v2 sensor and mapping tracked foot height to inverse kinematics (IK) targets. These IK targets were aligned with an avatar's feet to guide the virtual feet to perform cyclic walking motions. We conducted a user study to evaluate our approach. Results showed that the proposed method produced compelling forward-backward leg animation during walking. We show that the proposed technique can be easily integrated into existing WIP techniques.

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