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A fast approximate skeleton with guarantees for any cloud of points in a Euclidean space

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arxiv 2007.08900 v1 pith:IPDL7MJG submitted 2020-07-17 cs.CG

A fast approximate skeleton with guarantees for any cloud of points in a Euclidean space

classification cs.CG
keywords approximateskeletoncloudgivennumberpointstreeerror
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The tree reconstruction problem is to find an embedded straight-line tree that approximates a given cloud of unorganized points in $\mathbb{R}^m$ up to a certain error. A practical solution to this problem will accelerate a discovery of new colloidal products with desired physical properties such as viscosity. We define the Approximate Skeleton of any finite point cloud $C$ in a Euclidean space with theoretical guarantees. The Approximate Skeleton ASk$(C)$ always belongs to a given offset of $C$, i.e. the maximum distance from $C$ to ASk$(C)$ can be a given maximum error. The number of vertices in the Approximate Skeleton is close to the minimum number in an optimal tree by factor 2. The new Approximate Skeleton of any unorganized point cloud $C$ is computed in a near linear time in the number of points in $C$. Finally, the Approximate Skeleton outperforms past skeletonization algorithms on the size and accuracy of reconstruction for a large dataset of real micelles and random clouds.

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