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Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos

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arxiv 2504.17728 v3 pith:IPPGOUR5 submitted 2025-04-24 cs.CV cs.GRcs.MM

classification cs.CVcs.GRcs.MM
keywords cameracasual3dhdrdynamicexposureimagesrangetimescaptured
verification ladder T0 review T1 audit T2 compute T3 formal
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Photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions, which is time-consuming and impractical. To make data acquisition more flexible, we propose \textbf{Casual3DHDR}, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous-time camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera trajectory, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that \textbf{Casual3DHDR} outperforms existing methods in robustness and rendering quality. Our source code and dataset will be available at https://lingzhezhao.github.io/CasualHDRSplat/

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  1. A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering

    cs.GR 2026-08 conditional novelty 6.0 of 10

    A hybrid BRDF model, combining a GGX analytical term with a tiny learned residual and gating network, fits measured materials more accurately than fully neural models at equal memory cost.

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