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Generating Human Interaction Motions in Scenes with Text Control

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arxiv 2404.10685 v1 pith:J33IQELA submitted 2024-04-16 cs.CV cs.GR

classification cs.CVcs.GR
keywords scenesmotionsapproachdatasetsdiffusioninteractioninteractionsmethod
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We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of datasets that include motion, text descriptions, and interactive scenes. Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model, emphasizing goal-reaching constraints on large-scale motion-capture datasets. We then enhance this model with a scene-aware component, fine-tuned using data augmented with detailed scene information, including ground plane and object shapes. To facilitate training, we embed annotated navigation and interaction motions within scenes. The proposed method produces realistic and diverse human-object interactions, such as navigation and sitting, in different scenes with various object shapes, orientations, initial body positions, and poses. Extensive experiments demonstrate that our approach surpasses prior techniques in terms of the plausibility of human-scene interactions, as well as the realism and variety of the generated motions. Code will be released upon publication of this work at https://research.nvidia.com/labs/toronto-ai/tesmo.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Learning to Generate Human-Human-Object Interactions from Textual Descriptions

    cs.CV 2025-11 conditional novelty 7.0 of 10

    A new dataset and score-based diffusion framework generate text-conditioned 3D interactions between multiple people and a shared object.

  2. GIRAF: Towards Generalizable Human Interactions with Articulated Objects

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A text-conditioned diffusion model using dynamic object-centric BPS, mixed-domain training, and contact augmentation produces generalizable full-body locomotion-to-articulated-object interaction sequences that beat ad...

  3. Automatic Generation of Aerobatic Flight in Complex Environments via Diffusion Models

    cs.RO 2025-04 conditional novelty 6.0 of 10

    A diffusion model trained on short aerobatic primitives, with obstacle guidance and trajectory optimization, generates long-horizon collision-free drone aerobatics that flew on a real quadrotor.

  4. SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A diffusion model generates human motion that simultaneously follows text instructions and adapts to complex 3D terrain, using goal-centric canonicalization and an ego-centric distance field.

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