Contextual Bandits with Random Projection
read the original abstract
Contextual bandits with linear payoffs, which are also known as linear bandits, provide a powerful alternative for solving practical problems of sequential decisions, e.g., online advertisements. In the era of big data, contextual data usually tend to be high-dimensional, which leads to new challenges for traditional linear bandits mostly designed for the setting of low-dimensional contextual data. Due to the curse of dimensionality, there are two challenges in most of the current bandit algorithms: the first is high time-complexity; and the second is extreme large upper regret bounds with high-dimensional data. In this paper, in order to attack the above two challenges effectively, we develop an algorithm of Contextual Bandits via RAndom Projection (\texttt{CBRAP}) in the setting of linear payoffs, which works especially for high-dimensional contextual data. The proposed \texttt{CBRAP} algorithm is time-efficient and flexible, because it enables players to choose an arm in a low-dimensional space, and relaxes the sparsity assumption of constant number of non-zero components in previous work. Besides, we provide a linear upper regret bound for the proposed algorithm, which is associated with reduced dimensions.
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
Graph Dimensionality Reduction for Contextual Bandits: Structure-Specific Regret Bounds under Approximate Smoothness and Noisy Eigenspaces
GraphDR-LinUCB projects contextual bandit arms onto a graph's low-frequency eigenspace to obtain the first Õ(k√T) regret bound under approximate smoothness, with a spectral predictor Γ_k that matches outcomes on five ...
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.